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I play many games, and so many don't have native triple buffering. D3DOverrider used to fix this, but on Win10, there's no fix. Double Buffering really degrades performance and no vsync looks absolutely horrid. The control panel for old cards used to offer it but you took it away with HD graphics.
You mention the benefits here: http://www.intel.com/support/graphics/sb/CS-004527.htm Graphics Drivers — Advantages of Using Triple Buffering in 3D Games
But here you only show how to do it with old cards that would probably play games at 2 fps anyway: http://www.intel.com/support/graphics/sb/CS-030506.htm Graphics Drivers — How to Access OpenGL* and DirectX* 3D Graphic Settings
This is a large issue for any gamer that uses your cards, for example Black Mesa, an otherwise a really good looking game, but timing issues caused by double buffering is unbearable. Please fix this.
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I would need more information in regards to your system configuration:
Which version of Windows do you have?
Also, the exact processor model and the graphics controller:
http://www.intel.com/support/graphics/sb/CS-009482.htm Graphics Drivers — How to Identify Your Intel® Graphics Controller
Click the Windows icon, and then right-click Computer .
Select Properties .
Find System Type on the Properties window, and then note the processor model.
Allan.
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Windows 10, Intel i5 vPro 4300u, Intel HD 4400, latest drivers- version 10.18.15.4256
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Were you able to get triple buffering feature with previous drivers or operating systems?
Allan.
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not specifically about this,
the older Graphics and Media Control Panel, Graphics Media Accelerator Driver control panels had lot of settings and Triple Buffering option was there.
In new HD Graphics Control Panel that I got for my HD 2500, pretty much no options, so no Triple Buffering option.
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Thank you for the feedback, I will pass this information to the appropriate department. I will be nice to have this feature on future driver releases.
Allan.
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