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Intel HD Graphics 5500 - crash within glCompileShader

Florian_B_1
Beginner
1,287 Views

Used product:
Intel HD Graphics 5500 within Lenovo X250
 
Used driver:
10.18.14.4206 published by Intel at 29.04.2015 (Lenovo driver, latest from homepage)
 
Steps to reproduce:
1. Create shader with #pragma directive like "#pragma profilepragma blendoperation(gl_FragColor, GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)"
2. Create Shader with OpenGL
3. Upload source via glShaderSource
4. glCompileShader
 
Observation:
Application crashes
 
Expectation:
According OpenGL spec, driver should ignore pragma if they cannot be used.
 
Program crash log:
 Problem signature:
  Problem Event Name: APPCRASH
  Application Timestamp:              56fa7188
  Fault Module Name:    ntdll.dll
  Fault Module Version: 6.1.7601.19160
  Fault Module Timestamp:          56bcd51f
  Exception Code:             c0000005
  Exception Offset:           0002e154
  OS Version:      6.1.7601.2.1.0.256.4
  Locale ID:           1031
  Additional Information 1:           0a9e
  Additional Information 2:           0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:           0a9e
  Additional Information 4:           0a9e372d3b4ad19135b953a78882e789

Any idea?

Thanks in advance

Florian

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Michael_C_Intel2
Employee
1,287 Views

Hi Florian,

This could be a driver bug, we will investigate and let you know what we find.

-Michael 

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