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MacOS HD 3000 graphics drivers

idata
Employee
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On a ported game (via Wine) which successfully runs on AMD and NVidia cards I get the following error log which corresponds to serious rendering issues in OpenGL. Any ideas how to fix this? If I read this correctly it seems like it has trouble recognizing the drivers for the Intel HD 3000.

Seems like this is worth fixing for all those gamers out there who want to buy a new Mac with HD 3000 cards in them

Thanks for any suggestions.

err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registerederr:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not registerederr:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not registeredfixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supportederr:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396} could be created for context 0x17fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x8086 device_id=0x116 for driver_model=2fixme:win:EnumDisplayDevicesW ((null),0,0x32f73c,0x00000000), stub!fixme:exec:SHELL_execute flags ignored: 0x00004000fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x8086 device_id=0x116 for driver_model=2fixme:win:EnumDisplayDevicesW ((null),0,0x33ecdc,0x00000000), stub!err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x10.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping convertingfixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x10.
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idata
Employee
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Hi

The latest Intel graphics drivers provide support for OpenGL version 3.0 however this is the case for Windows drivers only, in your case I recommend you contacting Apple directly to confirm this.

At the following document you will find some settings that could help you out with OpenGL:

http://www.intel.com/support/graphics/sb/CS-030506.htm http://www.intel.com/support/graphics/sb/CS-030506.htm

If you need additional information about OpenGL I recommed you contacting them directly to:

http://www.opengl.org/ http://www.opengl.org/

Regards,

Dago MC.

idata
Employee
3,196 Views

Thanks Dago_Intel

Who do you know over at Apple?

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