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Reproducible Crash when using Geometry Shaders

JordanBradford
Beginner
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Hi,
I'm a developer of a propietary application which crashes when used with an Intel card. This always occures after a few seconds and it's possible to reduce it to a small unittest.
I'm not allowed to give you the code, but here is the memorydump of the crash:

testhost.net48.DMP.7z

The crash happens in ThreadID 5804 in the memorydump. It's an accessviolation writing to NULL. It seems to be a thread that was created by the Intel driver:

stack.png

The crash happens when the application retrieves streaming data from a geometry shader via ID3D11DeviceContext::GetData.

It happens on multiple PCs with Intel graphicscards.

I also attached my systeminfo generated with SSU64_4.3.2.exe

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