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Vulkan Render Bug

Morrical__Nathan
Beginner
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System Setup Information:

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System Used: Razer Blade Stealth Late 2017
CPU SKU: Intel Core i7-8550U
GPU SKU: Intel UHD Graphics 620
Processor Line: U series
System BIOS Version: Razer 1.01, 9/12/2017
CMOS settings: NA
Graphics Driver Version:23.20.16.4944 
GOP/VBIOS Version:NA
Operating System: Windows 10
OS Version: 10.0.16299 Build 16299
API: Vulkan (SDK Version 1.0.68.0)
Occurs on non-Intel GPUs?: No

Steps to Reproduce:
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1. Clone the following repository https://github.com/SaschaWillems/Vulkan-glTF-PBR
2. Build the repository and run
3. Compare rendered results with non-intel GPU

Expected Results:
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(Rendered using Nvidia GTX 1070)

finalresult.png

Actual Results:
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Additional Information:
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The above application does an initial pass to compute an irradiance cube map and a prefiltered environment map. Both initial passes are successful on non-intel GPUs and on linux Intel graphics implementations, but fail on windows intel graphics implementations.

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