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Hello everyone. We've just released a new driver for this product. It's for Windows* 7 (32-bit) only, and should have significant performance improvements over the previous version. The download link is below. If you are running a GMA 3600 device on Windows* 7, please upgrade to this driver and provide your feedback in this thread. (Relevant complaints, performance decreases, etc). *EDIT*: Additionally, if there are pre-existing issues that you are still experiencing with the new driver, please provide that feedback as well!
However, please be aware that this thread is dedicated specifically to this driver and the feedback for this driver. This thread is not a discussion place for Windows* 8 GMA 3600 driver questions/complaints, nor is it for Windows* 7 GMA (64-bit) driver questions/complaints. Any such comments will be promptly deleted. However, please feel free to use any of the already-existing threads of that topic to discuss and provide feedback there.
Thank you,
-Nic
http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=22479 Download Center
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Nic, it would be useful to know if the performance increases are supposed to be all round, or whether we're talking about fixes and optimizations for specific applications/games. If there is supposed to be an all round "significant performance improvement" then unfortunately I haven't seen it. As this is just a point release (originally for an OEM) I'd assumed it was bug fixes rather than any real performance boost.
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Thanks for the feedback Mark.
Release notes are here; http://downloadmirror.intel.com/22479/eng/ReleaseNotes_GFX_1089_32bit.pdf http://downloadmirror.intel.com/22479/eng/ReleaseNotes_GFX_1089_32bit.pdf
They look like bug fixes mostly, but a lot of people were looking for those. I'll make an amendment to the original post, stating that we also want feedback on any pre-existing issues that were not resolved with the driver update.
Thanks!
-Nic
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Hi nic,
Using driver version 8.14.8.1089, I am experiencing graphic artifacts glitching on certain Flash-based games, specifically on GlobalPoker from Facebook. The glitch will appear at random times, but would disappear when the game redraws the graphic on the affected area. If memory serves me right, I have not observed such behavior with driver version 8.14.8.1075.
Also, setting the Power Plans from the Intel Graphics and Media Control Panel doesn't persist upon reboot. Graphic Power Plan Settings for both Plugged in and On battery default to Balance, but if I set On battery plan to Maximum Battery Life, then restart the computer, the setting reverts to default. Is this an intended behavior?
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nic wrote:
They look like bug fixes mostly, but a lot of people were looking for those.
A lot of people were also looking for some DX10.1 support also, which is what the GPU is technically capable of
But anyway, it's the best driver released yet, shame it's merely papering over a few cracks in the wall, rather than fixing the roof...
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So...why is a 3 month old driver just now being released?
Anyway, this driver is a big improvement, but not big enough. Here's what I've noticed:
*Significantly improved DirectX performance in many apps, but not all. Tribes Vengeance, Doom 3, Warcraft 3, etc. are all noticeably faster, but the latter 2 are still unsatisfactory.
*Less OpenGL glitching. TORCS is now playable without all the flashing junk polygons all over the screen. Glest no longer crashes when clicking on a unit. Minecraft is now glitch-free (albeit at 15 fps).
*Unreal Engine 1 games can now use the original DirectX renderer without junk polygons, but at very low framerates. A GMA 950 netbook can manage a consistent 60 fps, and we're stuck with 12? Why?
What's worse since 1065:
*Midtown Madness 2 framerates are oh-so-awful. Running without hardware T&L makes it run faster, but introduces many glitches (morphing polygons/terrain, textureless trees).
*What's still broken:
*DX 10.1
*Games without hardware T&L support suffer from low framerates and morphing polygons
*AssaultCube and AssaultCube Reloaded still refuse to start
*Battlecraft 1942, the map editor for Battlefield 1942, crashes on start. The cause? Intel's OpenGL dll.
*2D acceleration. I shouldn't have to use Microsoft's default driver to get from 2 fps to ~14 fps in Cave Story.
*All Sims and anything they interact with are invisible in The Sims Complete Collection. Microsoft's default driver can run it just fine.
*TAGAP 1 & 2's character images are very distorted and don't look at all like penguins.
*Overall poor performance
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I installed this new driver. My windows graphics experience index went up from 3.2 to 3.3. Win!
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brian ellis wrote:
I installed this new driver. My windows graphics experience index went up from 3.2 to 3.3. Win!
Be careful with all that extra power though, rice puddings all over the world will be fearing for their skins!
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I'm noticing an overall improvement in performance, especially scrolling and opening things quicker too. Not sure if it's to do with B-3 stepping support in the drivers but all of the bugfixes and performance issues are welcome. Thank You Intel. Hopefully you will continue to improve the Drivers, but there are still some issues that I how you will fix. Thank You!
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Hello everyone,
I have been testing this driver for a month now and here is what I've found with the 1089 driver (Intel GMA 3600, Windows 7 Home Premium 32-bits) :
- sluggish aero experience under Windows 7, even when no other process/program is using the IGP (or putting a noticeable burden on it)
- sluggish video playback (seen with Media Player Classic) with Aero enabled
- in the Intel GMA control panel, the Power Plan setting won't persist after reboot, especially when the performance setting is chosen on power plug
- sluggish performance with games using Unreal Engine 1 (e.g. Adventure Pinball)
- SWAT 4 crashes during launch
- Quake 3 crashes during launch
That is all I can remember for now, I will post again should I notice other bugs.
In the meantime, can anyone tell if a new driver release is to be expected in the next days/months ?
Thanks for your help, best regards,
Lio
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I've experienced much of the same. Fortunately, I've been able to find a few fixes. For Unreal Engine 1 games, alternate renderers, especially OpenGL ones, have boosted my framerates from 15 to 75 in Unreal Tournament(yes, I'm exaggerating a bit). As for Quake 3, it'll crash if you used 1024x768 or 1152x864 (with the Display1_DownScalingSupported hack) before you updated. The registry value resets with every driver update, so you'll need to re-enable it. If that's not the cause...I don't know what to tell you. My Q3 performance is largely unaffected, but it was satisfactory in the first place.
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Sorry for my English. I use a translator.
Intel, I was hoping to buy a netbook with graphics from Intel, but you deceived all tucked into it some graphics PowerVR SG545. This fake is not capable of anything:
slow interface Windows 7,
slow scrolling in browsers,
inhibit the ancient Games, published 10 years ago,
not declared support DirectX10.1,
no support for Windows XP, where performance interface would be better,
no support for Linux, where the performance would be very fast
Your previous graphics card GMA 3150 just mega performance compared with that subquality.
Now I do not trust Intel.
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But what to say, even if it is very slow this site of Intel
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Thanks Kory ! I've applied your fix and now Quake 3 runs fluently without any noticeable problem. Still, an under the hood fix for running such an old game feels somehow odd...
Scrolling in browsers can feel slow sometimes especially with heavy websites (typically when they use flash, so a lot of them actually).
Sluggish Linux drivers is also an established fact, but I would rather have a functional windows driver than a linux one if I had to choose.
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Sluggish Linux drivers is also an established fact, but I would rather have a functional windows driver than a linux one if I had to choose.
But now we have neither the one nor the other. At least something is working as it should
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True. And maybe if we offer some help (that would be bug reporting) Intel will show some effort and update the drivers. Blaming will surely turn unproductive, as Intel already know that their drivers are poor.
Now that I am writing, I should also report that the system could use some more GPU time, as when I monitor GPU usage with GPU-Z its load never goes above 20% even under pressure (scrolling up and down quickly in browsers, for example) .
I suspect that some graphic-related calculations are made by the CPU while they could be outsourced to the GPU for a better overall system performance.
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Lio wrote:
I suspect that some graphic-related calculations are made by the CPU while they could be outsourced to the GPU for a better overall system performance.
Tbh, I rather they didn't, the default Microsoft Basic Display Adapter actually performs better when using the CPU, it just has limited resolution support.
There is something broken on this SGX545 GPU in regards to DirectX 3D/2D acceleration in general, the only thing it'll do somewhat properly is to decode HD video. I'd rather they tried to bypass the broken parts of the hardware and run what they can on the CPU, at least then we'd get a better performing driver (at least on the desktop)
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I found a major bug with Civilization 4: Colonization.
https://www.box.com/s/4l0xpcgg1k3pp29ub5nw Civ4ColBug.png - Box
It's especially annoying while the diplomacy window is up (as shown). During regular play the corruption contains itself to the minimap in the lower left corner. This problem doesn't appear in the core game or the first two expansions.
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This topic is about Intel proprietary drivers, there is no hope nor need to see an improvement of Microsoft basic display driver.
What's broken here is intel's drivers. Microsoft basic drivers just work like they are meant to.
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Lio wrote:
This topic is about Intel proprietary drivers, there is no hope nor need to see an improvement of Microsoft basic display driver.
What's broken here is intel's drivers. Microsoft basic drivers just work like they are meant to.
I was trying to make the point that a CPU only driver actually performs better on the desktop for a lot of Atom/PowerVR users, if the GPU driver is that bad you can't even move Windows fast across the screen without tearing, then those acceleration (deceleration...) calls should be disabled.
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Yeah, quickly moving windows even with aero disabled makes them tear which is a sign of underperforming drivers.
But I'm afraid Intel will only correct bugs instead of improving the drivers.
Well intel, with all these bug reports and signs of underperformance, there is a lot of room for improvement ! Can you (Will you) do something for us ?
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