- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hi,
I'm the developer behind the SEGA Dreamcast emulator https://redream.io.
With the latest Windows driver build (27.20.100.8280) we've had multiple reports of the output being corrupt for numerous users. Two confirmed GPUs were the HD 405 and HD 530.
The corruption seems to only exist for some users when windowed, going away when fullscreen. A photo of what the corrupt output looks like:
https://gitlab.com/inolen/redream/uploads/624b96d0dfd975793d100cb88d79e8ec/image.png
And a video of what the corrupt output looks like:
https://drive.google.com/file/d/1utXBxbOCnSz8x2KjkaDCUucZwcILK45W/view?usp=sharing
Note in the above video a user was attempting to capture an apitrace for this report, but the corruption doesn't show up when replaying the trace, only when recording. The recorded trace is attached in case its useful regardless.
Link Copied
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hi,
Is it possible to get some feedback regarding this (e.g. is it being tracked internally)?
Better yet, if it's possible to workaround the issue right now I'd love to know how. At this point I have a steady, daily stream of users being impacted by this that I'd love to get back working.
- Anthony
- Tags:
- Hi
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page