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AMD Ryzen™ 7 7700X Desktop Processor (Integrated graphics core is disabled in BIOS)
VGA ASRock Intel Arc B580 Steel Legend 12GB OC (BIOS Version 23.0.1051) Resizable BAR Enabled
Motherboards MAG B650M MORTAR WIFI (BIOS Version 7D76vAM) AGESA PI-1.2.0.3e (latest stable)
Ram DDR5-6000Mhz EXPO Profile #0: DDR5-6000 CL36-38-38 @1.35V 2*16Gb(32Gb) Kingston FURY BEAST KF560C36BBE-16 (DIMMA2 and DIMMB2 slot installed)
SSD Samsung 980pro 1Tb + SSD Samsung PM9A1 1Tb
Power Supply Super Flower Leadex III Gold ARGB PRO 650W V2.0 [SF-650F14RG V2.0]
Monitor ACER XV272U Vbmiiprzx 2560x1440 170Hz DisplayPort cable connection
Windows 11 Pro x64 25H2 BILD: 26200.7462
Intel® Graphics Driver 32.0.101.8331 (WHQL Certified)
The cleaning was done using DDU v18.1.4.0 (Safe mode)
AMD Chipset Drivers Revision Number 7.11.26.2142
Game:
Command & Conquer Generals (Purchased on Steam) Command & Conquer™ The Ultimate Collection)
Command & Conquer Generals Zero Hour (Purchased on Steam) Command & Conquer™ The Ultimate Collection
Command & Conquer Generals and Command & Conquer Generals Zero Hour
When playing on Arc B580 here, initially, the characters in the background of the game menu move with jerks and when the game itself starts, these jerks continue, the whole game feels like jelly.
I played it on the integrated graphics in the AMD Ryzen 7 7700X processor, there were no problems.
After downloading this file from github.com and placing it in the game folder, the lag stopped, but unfortunately, this file causes mismatches and game crashes.
My game path looks like this: D:\SteamLibrary\steamapps\common\Command and Conquer Generals
What does it do? It converts the Direct3D 8 API to Direct3D 9.
https://github.com/crosire/d3d8to9/releases
Description of this file, from the developer's website:
This is a pseudo-driver module that intends to improve compatibility and stability in games using Direct3D 8 for rendering by converting all API calls and low-level shaders to equivalent Direct3D 9 ones. By that it also opens those games to new possibilities from proven modding tools written for Direct3D 9, including ReShade.
Note that d3d8to9 does exact translation from Direct3D 8 to Direct3D 9 only. But on recent versions of Windows, depending on system settings, GPU drivers and other factors, rendering behavior in Direct3D 9 using d3d8to9 may differ from native Direct3D 8. One common issue is VSync getting enabled with d3d8to9, even though it appears inactive in native Direct3D 8, despite the application enabling it. This may give an inaccurate impression of lower performance with d3d8to9, while it actually follows what the application requests. If you want to tweak this behavior, such as forcing VSync to be off, it is recommended to use a separate tool, such as dxwrapper, which uses d3d8to9 internally for API call conversion, but adds additional configuration opportunities.
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Hello gasoline,
Thank you for posting in Intel Communities.
To assist with further, please check your email for our private message requesting additional information that may help.
Be sure to check your inbox, as well as your spam and junk folders, as the message might have been directed there
Best regards,
JeanetteC.
Intel Customer Support Technician
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Dear Jeanette, if you don't want to acknowledge and fix this issue, you could simply write about it so fans of this game don't accidentally buy an Intel graphics card.
My other posts have received replies, but are you allergic to this one?
I haven't received any emails from you. Please write here what you want from me? Thanks.
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