I am trying to determine why embree's BVH gives me triangles with co-linear vertices.
I am printing out a 12-triangle version of cornell box (it's empty so just the room and the light). The vertex information is correct is fine in the obj and it looks good in Maya but not the console output - listed below:
I am using the BVH access example code from the tutorials.
Is there a reason there's vertex modification after the BVH is built?