- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
I am trying to determine why embree's BVH gives me triangles with co-linear vertices.
I am printing out a 12-triangle version of cornell box (it's empty so just the room and the light). The vertex information is correct is fine in the obj and it looks good in Maya but not the console output - listed below:
I am using the BVH access example code from the tutorials.
Is there a reason there's vertex modification after the BVH is built?
Link Copied
1 Reply
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Embree does not modify the vertices. Does the model render correctly with the viewer --rtcore accel=bvh4.triangle4v? Could you attach a reproducer?

Reply
Topic Options
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page