Intel® Embree Ray Tracing Kernels
Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.

Documentation issues in 2.0

Keymaster
New Contributor I
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Although the new embree 2.0 has lots of cool features, I find them hard to use, because it is lacking any documentation.

I eventually figured out how to use the new API, but what I really miss is some complete list of algorithm variants implemented - what triangle, intersectors, builders, .. variants are there, and how do they differ. For example the siggraph presentation mentions new fast BVH builders for interactive rendering, but I don't know how to enable them. Would it be possible to make a simple list of all options like there was with embree 1.0?

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