Hi,
I need to make a simulation of lights on geometry shapes.
For this, I want to submit my triangulated geometries as a buffer(vertices,indices, and uvs), like I would in Embree.
I would then select different lights to extract the lightmap of each geometry for further analysis.
I would like to direct this via a non interactive C++ app, like I would in Embree.
OSPRays, which is atop of Embree, would greatly simplify the process, but I don't know if this engine will let me do what I want to achieve, basically, light baking.
I would like a word from those who know better than me.
Thanks,
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