Intel® Embree Ray Tracing Kernels
Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPU(s)

Rendering artifacts

Andrew_B_
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I've downloaded and built Embree 2.0 on Mac OSX 10.9 (build 13A584). When I render a scene using the included sample renderer I get strange speckling artifacts where I would expect to see caustics. Has anyone else experienced this issue?

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SvenW_Intel
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The Embree renderer is only an example to demonstrate the ray tracing kernels. As such it lacks many features one would expect from a production quality renderer. To render the caustics in your image you need a photon mapping algorithm, which is not supported by the Embree renderer. However, as a workaround you can reduce the noise by increasing the size of your light source.

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Andrew_B_
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Sven,

Thank you for the quick reply. I understand the included renderer is just an example, but I wouldn't have expected this much noise. It appears in every render that uses a material other than matte. I don't see these artifacts in other renders posted online (like the crown here: http://embree.github.io/images/crown.jpg)

I was planning to use the ray tracing kernel in a photon mapper, so that is good news. Thanks again for the help.

 

-Andrew

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Andrew_B_
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Update: I switched my HDRI light source to the same one used in the crown scene, and it works much better. So it seems your suggestion of enlarging the light source (in this case, larger areas of the image acting as a light source) worked.

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Keymaster
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You didn't expect noise probably because all renderers, even those claiming to be unbiased, clamp the noise away by introducing bias. But since the embree sample renderer is (looks) truly unbiased path tracer, there will by ALWAYS some noise if you have specular objects and small light sources.

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