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Honored Contributor I
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VGA color change question

This module is a large green rectangle with two smaller rectangles inside called right product and left product. What I want to do is click on the small rectangles and have them change to another color. The clicking will be done with another module that calls a PS/2 mouse. I can just link the color change to a button on the DE2 board and then call in the mouse code later. Here is what I want to say: if there is no button push, stay red. If there is a button click turn blue. A push in the right direction would be appreciated. Thank you.  

 

module vga(CLOCK_50, VGA_HS, VGA_VS, VGA_R, VGA_G, VGA_B, VGA_CLK, VGA_BLANK, VGA_SYNC, KEY); 

// module vga input and output signals 

 

// Cyclone II system clock is 50 MHz 

input CLOCK_50; 

 

// VGA signals 

output[9:0] VGA_R, VGA_G, VGA_B; 

output VGA_HS, VGA_VS, VGA_CLK, VGA_BLANK, VGA_SYNC; 

 

input[3:0] KEY; 

 

// Define signals necessary to instantiate the vga_controller module 

wire clock_25; //A derived 25MHz clock  

wire displaying; 

wire[9:0] v_pos; 

wire[9:0] h_pos; 

wire v_blank, h_blank; 

wire[7:0] v_early, h_early; 

reg[3:0] r, g, b; 

 

 

// Create one hardware instance of a vga controller 

vga_controller vga_i(CLOCK_50, VGA_HS, VGA_VS, VGA_R, VGA_G, VGA_B, VGA_CLK, VGA_BLANK, VGA_SYNC, 

clock_25, r, g, b, displaying, v_pos, h_pos, v_blank, h_blank, v_early, h_early); 

 

/* This always block controls the colors of each individual pixel on the vga. 

* v_pos is the vertical position pixel coordinate being drawn (a row) 

* h_pos is the horizontal position pixel coordinate being drawn (a column) 

* The always block is activated whenever the v_pos or h_pos signal is changed by the  

* vga_controller. 

*/ 

always @(v_pos, h_pos) 

begin 

 

{r, g, b} = 0;//set screen to black 

 

if(h_pos >= 325 && h_pos <= 525 && v_pos >= 200 && v_pos <= 400)//bottom 2/3 of the venting machine 

{r,g,b} = {4'b0000,4'b1111,4'b0000}; 

 

if( h_pos >= 325 && h_pos <=345 && v_pos >= 100 && v_pos <= 199)//upper 1/3 of the vending machine, left side 

{r, g, b} = {4'b0000, 4'b1111, 4'b0000}; 

 

if( h_pos >= 505 && h_pos <=525 && v_pos >= 100 && v_pos <= 199)//uppper 1/3 of the vending machine, right side 

{r, g, b} = {4'b0000, 4'b1111, 4'b0000}; 

 

if( h_pos >= 325 && h_pos <=525 && v_pos >= 85 && v_pos <= 99)//top of vending machine 

{r, g, b} = {4'b0000, 4'b1111, 4'b0000};  

 

if( h_pos >= 405 && h_pos <=445 && v_pos >= 100 && v_pos <= 199) //center line dividing the rt and lf products 

{r, g, b} = {4'b0000, 4'b1111, 4'b0000};  

 

if( h_pos >= 346 && h_pos <=404 && v_pos >= 100 && v_pos <= 199)//left product 

{r, g, b} = {4'b1110, 4'b0000, 4'b0000};  

 

if( h_pos >= 446 && h_pos <=504 && v_pos >= 100 && v_pos <= 199)//right product 

{r, g, b} = {4'b1010, 4'b1010, 4'b0100};  

 

 

end 

 

endmodule
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