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You can speed up things considerably if you replace FLOODFILL calls with RECTANGLE. Floodfill is hopelessly slow because it has to check whether any pixel should be drawn by testing whether a border is hit.
Further, unfortunately, QuickWin (DFLIB) implementation of graphic routines is seriously flawed in sense of efficiency. If you need still faster drawing, i'm affraid there's no other way than to rewrite it as a pure Win32 application from scratch. You can use one of XDblBuffer samples from my home pageas a starting point; they use my XFTGDI module, which wraps some of Win32 apis in a convenient manner, especially because they "look like" DFLIB routines. The samples should be compilable with DVF 5.0 (or require minor changes at worst) -- if not, please contact me (my e-mail address there). (Make sure to download the documentation as well).
Btw,have you upgraded to 5.0D ?
Jugoslav
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