GPA 4.2: "Failed to get load library export." error message
I am having problems starting an application with the GPA monitor (4.2, win7 64-bit).
- I am able to profile the gpasample.exe - I am able to profile my application on another computer. - I am getting a "Failed to get load library export." - I turned off the windows firewall, i dont have any anti-virus. - EDIT: My application process does start, but stays in a dormant state, using about 112K ok memory and never really starts doing anything.
I look at the MonitorLog.txt and there is nothing relevant in there except the error message.
It looks like this problem has been reported internally a couple of times, and as you mentioned it only happens on some systems.
From what we've seen, this seems to occur when analyzing x86-based games/applications, and not on 64-bit apps. Please let me know whether you have a 32-bit app or 64-bit app, so that I can help narrow down whether this is the same issue as others have seen.
Fortunately, people who've seen this issue have been able to workaround the problem by using the "auto-detect" mode for attaching to your game (instead of "Analyze Application") -- can you try this and let me know what happens?
If this doesn't fix the issue, I do have some additional debugging tips that may help isolate the problem.
For guys who are trying to find a way to activate the "AUTO-DETECT" mode (From Online Help):
Click the Intel GPA Monitor icon in the
taskbar notification area and select Preferences....
In the Preferences...
dialog box select the Auto-detect
launched applications check box and click OK.
After this setting, whenever any D3D application starts, Intel GPA
will attach to that process and Intel GPA System Analyzer HUD will
be enabled. The tool automatically displays metrics as an overlay
on the application window.