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franknatoli
New Contributor I
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Audio Renderer CPU Consumption

New 6.0.0.062 file basic_audio_render function ThreadProc has a vm_time_sleep(0) at text line 114. That pegs the CPU until you start feeding data to the audio renderer. It needs to be something non-zero, e.g., 5.

Any vm_time_sleep(0) is capable of pegging the CPU and there are other examples throughout the libraries.

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Vladimir_Dudnik
Employee
58 Views

Thanks for letting us know. We will fix this in future releases.

Vladimir
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