Hey performance people! I'm into writing games with SDL in Linux. I had a quick look-see at some of the docs and samples for IPP and was unable to distill any wisdom from them. So I thought I'd post another one of my stupid questions here! Does IPP actually set a video mode and render to it like SDL. Or do the image and video routines just accept a buffer and return a buffer and you render it yourself?
It would seem to me that IPP would assist me more if I were writing PhotoShop than a game. But, I thought I'd try a post to see if anyone finds IPP useful for game development in anyway.
Sorry for all the stupid questions. Thanks for all your help.
Humm. Well I never do 3D. I just write casual games in 2D mostly with SDL and/or OpenGL. I was originally attracted to it as a possibly speedier alternative to SDL's screen rendering, but after digging around I don't believe IPP does such a thing. Here's a few other things that may or may not be in IPP that I could use:
1) Loading and saving images (.BMP's, JPG's .GIF's, etc)
2) High quality image scaling.
3) Play music and sound effects (.MP3, .WAV, or others)
4) CPU and OS Identification.
5) Load and save .MPEG movies.
I'm devoted to a big project right now and the docs aren't written for speed reading. I really don't think IPP is for me, but if anyone has time to respond to my wish-list and save me from those docs, I'd be happy.
That's a different page than what I went to:
I'm sorry, I started this discussion mostly to socialize I guess. I have no friends who are programmers, so I have no one to talk to about this stuff. I thought I'd like to interact with people here rather than sit in the dark and read all the time.
I'm sorry to waste everyone's time here. I'll answer my own stupid questions from now on, and only post here when I'm really stuck.