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Is there has any possibilities to write a houdini library for 32-bit android phones?

Gary_K_
Beginner
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Hello there,

I'm a intel core android user that I'm using Asus Zenfone 6 now (The CPU model is Intel Atom Z2580). Although asus doesn't support further development on 32-bit phones now, there are some users made a android nougat 7.0 system for these phone. However, since there's no official updated version of intel runtime translator for 32-bit phones, is there has some solution to resolve this problem?

Some apps are developed on ARM architecture, when it's run on x86 platform, it calls houdini library to translate these apps, without this library many ARM apps can't run on x86 phones. The older version used on android 6.0 can't be used on 7.0 nougat anymore, what can I do if I want to implement a appropriate version for nougat?

Thanks.

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Gary_K_
Beginner
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Here are some further information about 32-bit houdini:

https://forum.xda-developers.com/zenfone2/orig-development/unofficial-cyanogenmod-14-1-nightly-t3516201

Known issues:

  • In nature, there are no official Android Nougat builds for 32-bit Intel devices, so we cannot update some non device-specific blobs (like Houdini and wvm) to latest versions and there may be problems with some apps (e.g. 2GIS and UC Browser).
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Jing_Xu
Employee
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Is houdini library related to IPP?

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Gary_K_
Beginner
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Jing X. (Intel) wrote:

Is houdini library related to IPP?

Maybe it's not related to IPP... I just couldn't find a forum to post my question that I met on android. Houdini is a translator to translate ARM code and run it on intel processors.
https://software.intel.com/en-us/forums/android-applications-on-intel-architecture
I can't post a new topic here... I think the forum above is more suitable.

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gaston-hillar
Valued Contributor I
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Gary,

I think the Mobile Software Development forum is more appropriate for your question: https://software.intel.com/en-us/forums/mobile-software-development

 

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