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I often need to calculate the sum of a set of matrices or submatrices of a dataset. Unfortunately the two matrices do not always have the same stride, when I am selectively using a subset of a large dataset, which means I have to resort to calculating the sum by hand (alternatively, I could call vkadd or similar once per row, I'm not sure how much overhead this implies when calling vkadd 500 or 1000 times for a 500x500 matrix).
I am aware of the mkl_?omatadd function, but the documentation states that the input and output arrays cannot overlap, which means I would need an extra temporary matrix. While I would assume calculating A = A + m * B works inplace when not transposing matrices, unless this can be guaranteed for all future versions I cannot use that approach.
Are there any other functions which could be used for this calculation I have missed?
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Hi Henrik,
BLAS level 1 functions ?axpy may help you, as they do in-place operation on vectors: y=a*x + y. When applied row-by-row (or col-by-col) in a loop, this operation can accomodate any combination of strides. The loop may be sped up by parallelization with '#pragma omp parallel for'.
Dima
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Thanks for the replies.
Dmitry: I think that would be almost identical to using vkadd, the blas function has the additional scaling factor but I am assuming it also contains an optimized case for unscaled addition.
Sergey: That code actually looks very similar to my current approach - I have a function which does addition of double vectors using unrolled SSE intrinsics, and am calling that function on a row by row basis. Assuming sufficient compiler optimization the resulting asm of your first function should look very similar. (Ignoring the missing special cases for lengths != 4 * N). My main problem is when I have to offset one of the matrices by an odd number of columns and the other by an even number of columns, then the data alignment can'\t be matched and I have to fall back to slower code.
I must admit I havn't tested multithreading yet, I have been working under the assumption that the overhead for spinning up/switching to threads is larger than the savings for these small matrix sizes.
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I think you misunderstood what I meant with matrix offsets. The data for each image is in a single aligned array (e.g. 500x500 doubles aligned on 16/32 byte boundary, along with sizeX, sizeY, stride), but my calculation occasionally requires me to shift the data.
For example, the normal matrix addition case is A'[x,y] = A[x,y] + B[x,y]. Here, alignment is fine, also since the strides of both matrices match and the elements between [sizeX ... stride] are unused, I can use vector addition to compute this.
However, if I am shifting the data by a column, this becomes A'[x,y] = A[x,y] + B[x+1, y]. This calculation can be simplified to a matrix addition of two 499x499 matrices, by shifting the start offset of B' by one element, while keeping the stride the same. Now I have an aligned matrix A and an unaligned matrix B. Also, I can no longer just use vector addition because this would corrupt the last column of A (In this example, A'[x,y] would be A[x,y] + B[0, y+1].
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Sure, pseudo C++
struct Matrix
{
int width, height, stride;
double *data;
};
void AddToMatrix(Matrix *destMatrix, Matrix *sourceMatrix, long offsetX, long offsetY)
{
// Skip parameter / size verification
if (offsetX == 0 && offsetY == 0)
{
for (unsigned long y=0;y<sourcematrix->height;++y)
for (unsigned long x=0;x<sourcematrix->width;++x)
destMatrix->data[y*destMatrix->stride+x] = destMatrix->data[y*destMatrix->stride+x] + sourceMatrix->data[y*sourceMatrix->stride+x];
return;
}
Matrix clippedDestMatrix = *destMatrix;
Matrix clippedSourceMatrix = *sourceMatrix;
if (offsetX != 0)
{
clippedDestMatrix.width -= abs(offsetX);
clippedSourceMatrix.width -= abs(offsetX);
if (offsetX < 0)
{
clippedSourceMatrix.data = clippedSourceMatrix.data + (-offsetX);
}
else
{
clippedDestMatrix.data = clippedDestMatrix.data + offsetX;
}
}
// ditto for Y
AddToMatrix(&clippedDestMatrix, &clippedSourceMatrix);
}
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I'm not. The matrix struct just contains a pointer to the data, when I duplicate the matrix struct I just duplicate the pointer, not the memory containing the data itself. Your offset variable is equivalent to what I am doing when I modify the pointer in the matrix struct, except your method means every matrix manipulation function I write would have to know about the offset, my method means the functions don't know anything about the offset, they just are passed matrix structs with a modified width / base data pointer, and unusual stride.
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