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Control of avatar eyebrows in Unity with RealSense

MartyG
Honored Contributor III
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Hi everyone,

We have completed the latest iteration of our RealSense-powered game avatar's eyebrows, which are animated in real-time by the motion of the player's real-life eyebrow movements.

https://www.youtube.com/watch?v=iZ9s638TXMg&feature=youtu.be

The large motions required to generate eyebrow movement with facial tracking (where the movement of the actual eyebrows is quite small) are generated in our system using three individually numbered TrackingAction scripts in each moving piece - TrackingAction, TrackingAction2 and TrackingAction3.

eyebrow.jpg

Each piece in a chain of sequentially linked rotating objects - each object with three TrackingActions in it - creates a cumulative effect that greatly amplifies the level of object movement normally generated by facial tracking.  

To find out how to make multiple sets of Action scripts to put in a single object to amplify motions greatly or create complex object behaviors easily, check out our set-up guide here.  

https://software.intel.com/en-us/forums/topic/549805

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