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Hello ,
Can anyone show me how to install Cordova Plugin For Google Play Game Service plugin in the Intel XDK ?
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- Intel® XDK
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ncluding Third-Party Plugins
There are two ways third-party plugins can be included as part of your application: via a public repo or a local directory. You select the specific method by selecting "Import Local Plugin" or "Get Plugin from the Web" in the "Third-Party Plugins" section of the "Plugins and Permissions" panel on the Projects tab.
Two public repos are supported: a git repo (such as github) or the Apache Cordova Plugins Registry. When using the Cordova registry you only need the plugin ID, which can be found in the Cordova registry entry (see the image below for an example of referencing the Cordova registry with just a plugin ID). You can also optionally provide a plugin version number (more info below) as part of the Plugin ID field in the "Get Plugin from the Web" dialog box.
If your third-party plugin is being retrieved from the Cordova registry the Name and Plugin ID are sufficient. In that case, check the "Plugin is located in the Apache Cordova Plugins Registry" box and select the "Import" button.
Otherwise, if your third-party plugin is located in a git repo you must also include the address of that git repo. The git repo must be publicly accessible on the Internet because the "git pull" used to retrieve the plugin is performed by the cloud-based build server, not the Intel XDK; thus, it must reside in a publicly accessible git repo.
If you are familiar with the Cordova CLI plugin add
command you can use that syntax to include a specific plugin version based on either the version numbers stored in the Cordova registry or a git reference ID. Details can be found in the Advanced Plugin Options section of the Cordova CLI doc pages (about three-quarters down the page). If you do not specify a plugin version or reference ID your app will be built using the most recent version available in the Cordova registry or the default branch when retrieved from a public git repo.
Importing a third-party plugin that resides in a local directory requires that the plugin be located within your project's "source directory." Normally this source directory is named "www" and is located inside your application's project directory (see the Project Info in the Projects tab for the name and location of your project's source directory). A local plugin will be included with the source bundle that is uploaded to the cloud-based build server; the entire contents of your project's "source directory" are included as part of that uploaded bundle.
You can also import plugin locally for further details go to this link
https://software.intel.com/en-us/xdk/docs/adding-third-party-plugins-to-your-xdk-cordova-app
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ncluding Third-Party Plugins
There are two ways third-party plugins can be included as part of your application: via a public repo or a local directory. You select the specific method by selecting "Import Local Plugin" or "Get Plugin from the Web" in the "Third-Party Plugins" section of the "Plugins and Permissions" panel on the Projects tab.
Two public repos are supported: a git repo (such as github) or the Apache Cordova Plugins Registry. When using the Cordova registry you only need the plugin ID, which can be found in the Cordova registry entry (see the image below for an example of referencing the Cordova registry with just a plugin ID). You can also optionally provide a plugin version number (more info below) as part of the Plugin ID field in the "Get Plugin from the Web" dialog box.
If your third-party plugin is being retrieved from the Cordova registry the Name and Plugin ID are sufficient. In that case, check the "Plugin is located in the Apache Cordova Plugins Registry" box and select the "Import" button.
Otherwise, if your third-party plugin is located in a git repo you must also include the address of that git repo. The git repo must be publicly accessible on the Internet because the "git pull" used to retrieve the plugin is performed by the cloud-based build server, not the Intel XDK; thus, it must reside in a publicly accessible git repo.
If you are familiar with the Cordova CLI plugin add
command you can use that syntax to include a specific plugin version based on either the version numbers stored in the Cordova registry or a git reference ID. Details can be found in the Advanced Plugin Options section of the Cordova CLI doc pages (about three-quarters down the page). If you do not specify a plugin version or reference ID your app will be built using the most recent version available in the Cordova registry or the default branch when retrieved from a public git repo.
Importing a third-party plugin that resides in a local directory requires that the plugin be located within your project's "source directory." Normally this source directory is named "www" and is located inside your application's project directory (see the Project Info in the Projects tab for the name and location of your project's source directory). A local plugin will be included with the source bundle that is uploaded to the cloud-based build server; the entire contents of your project's "source directory" are included as part of that uploaded bundle.
You can also import plugin locally for further details go to this link
https://software.intel.com/en-us/xdk/docs/adding-third-party-plugins-to-your-xdk-cordova-app
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Thank you sir it was really helpful :)
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Well!That is great :)

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