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I am running GMA 950 (intel 945G chipset) with driver version (6.14.10.4764).
Any opengl application I run uses 100% of the CPU. Even if I run very simple OGL demos, they still are allways at 100% cpu all the time. Fixed function, shader based, vertex amt limited apps, fillrate limited apps, all they get 100% of the cpu.
Situation with d3d is different. d3d apps don't allways take all the cpu time.
Any ideas what can be the reason for this?
Thanks for help
Any opengl application I run uses 100% of the CPU. Even if I run very simple OGL demos, they still are allways at 100% cpu all the time. Fixed function, shader based, vertex amt limited apps, fillrate limited apps, all they get 100% of the cpu.
Situation with d3d is different. d3d apps don't allways take all the cpu time.
Any ideas what can be the reason for this?
Thanks for help
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