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IPV6 issue on iOS

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Hello,

I need help to understand what is wrong on app 

I posted an app into itunes and got IPV6 issues as below: 

  • 2. 1 PERFORMANCE: APP COMPLETENESS

Performance - 2.1



We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 10.0.2 on Wi-Fi connected to an IPv6 network.

Specifically, the app does not respond to touch.

Next Steps

Please run your app on a device while connected to an IPv6 network (all apps must support IPv6) to identify the issue(s), then revise and resubmit your app for review.

If we misunderstood the intended behavior of your app, please reply to this message in Resolution Center to provide information on how these features were intended to work.

For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce the issue(s). Forupdates, install the new version as an update to the previous version, then follow the steps to reproduce the issue(s).

Resources

For information about supporting IPv6 Networks, please refer to Supporting IPv6 DNS64/NAT64 Networks and About Networking

If you have difficulty reproducing a reported issue, please try testing the workflow described in Technical Q&A QA1764: How to reproduce bugs reported against App Store submissions.

If you have code-level questions after utilizing the above resources, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
- complete details of your rejection issue(s)
- screenshots
- steps to reproduce the issue(s)
symbolicated crash logs - if your issue results in a crash log
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Hello,

Is there an option to create a installable file to send to a friend and she can install this app on her smartphone only ???

Please help me !!!!!!!!!

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Marcos -- that's what the adhoc build option is for. You need to add your friend's phone to the list of registered devices in your mobile provisioning file in your Apple Developer account > https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/Testi...

Then you can simply mail them your app using the "share" option in the Build tab and they can use the OTA link to download and install onto their iPhone.

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Hello, 

PLease any idea to help to fix this ?



4.
 2 DESIGN: MINIMUM FUNCTIONALITY

Design - 4.2



Your app provides a limited user experience because it is not sufficiently different from a mobile browsing experience. Specifically, every item in the app links out to Safari. As such, the experience it provides is similar to the general experience of using Safari. Including iOS features such as Push Notifications, Core Location, and sharing do not provide a robust enough experience to be appropriate for the App Store.

We've attached screenshot(s) for your reference.

Next Steps

Please revise your app to provide a more robust user experience by including additional native iOS functionality.

Resources

If you cannot - or choose not to - revise your app to be in compliance with the App Store Review Guidelines, you may wish to build an HTML5 web app instead. You can distribute web apps directly on your web site; the App Store does not accept or distribute web apps.

HTML5 is the major new version of HTML and enables audio and video to play natively in the browser without requiring proprietary plug-ins. Using HTML5, web apps can look and behave like native iPhone and iPad apps, and using HTML5's Offline Application Cache, a web app can work even when the device is offline. With web apps, you have flexibility to deliver as much or as little functionality as you desire. 

To get started with iPhone or iPad web apps, please review Getting Started with iPhone Web Apps.

For a description of the HTML elements and attributes you can use in Safari on iPhone, check out Safari HTML Reference: Introduction.

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PAUL !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Problem resolved and app published on itunes.com !!!!!!!!!!!

Fantastic !!!!!!!!!!!

thanks a lot !!

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