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HI IAM TRILOK IJUST SAW HARDWARE VERTEX SHADER DRIVERS IN DOWNLOAD SECTION DRIVERS(BETA) OPTION IS SEEN DRIVER VERSION 14.31
The following is the list of gaming titles that have been validated with this graphics driver for playability. Individual performance may vary depending on system configuration and game settings. Testing on additional titles or benchmarks is not recommended and is outside the scope of this release.
Battlefield* 2
Battlefield* 2142
Call of Duty* 2
Elder Scrolls* IV: Obliviion
Vanguard*: The Saga of Heroes
Command and Conquer* 3: Tiberium Wars
Supreme Commander*
Rainbow Six*: Vegas
Age of Empires* 3
Far Cry*
Final Fantasy* XI Bench 3
Unreal Tournament* 2004
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vertex shader 2.X is available... Something is better than nothing
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ofic:
HW T&L is not available...
vertex shader 2.X is available... Something is better than nothing
HW T&L issuperceded byVertex Shader 2.0. good read here: http://forums.guru3d.com/showthread.php?t=68360
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Vertex Shader
A vertex shader is used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data
Transform and lighting (T&L)
Transform refers to the task of converting spatial coordinates, which in this case involves moving three-dimensional objects in a virtual world and converting the coordinates to a two-dimensional view.
Lighting refers to the task of taking light objects in a virtual scene, and calculating the resulting colour of surrounding objects as the light falls upon them.
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Thank you very much made my day much better after an evil maths exam!! :D:D:D:D:D::D:D::D:D:D:D
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Woooooooooooooooooooo
Finally intel is doing sth right! :D:D:D:D
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Iv just made a couple of tests using 3dmark06 before and after the beta driver......
score before the beta 330
score after the beta 353
not much improvement but at least we can now play T&L and vertix shadergames
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Having enabled hardware T&L is same as hardware vertex shader: http://www.toymaker.info/Games/html/shaders.html
14.31 enables hardware T&L, which supports VS2.0
T&L used to be done on the CPU, but at one point, the GPUs started doing T&L all by themselves. Intel GPUs up to GMA 950 were not fully supporting hardware T&L since it could do pixel processing, but not vertex processing. Having a pixel shader and vertex shader in hardware but not having hardware T&L is NOT possible, and sorry to say, its pure misinformation. All the coordinates calculated(transform), andall the lighting(lighting) applied is done by the vertex shader, hence Vertex Shader is basically hardwareT&L.
Agent_J justshowed the perfect example:
"Vertex Shader
A vertex shader is used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data"
"performing mathematical operations on the objects' vertex data", that says "transform & lighting" right there.

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