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I'm a newbie here trying to build a Cordova app. Everything's fine in emulation and in AppPreview accessed from the Intel test server, but I'm now trying and failing to run the app on a real iPhone.
I've now created a trivial application (the blank Cordova sample) to try to troubleshoot my problems without any of my own code getting in the way. I'm following the steps in https://software.intel.com/en-us/xdk/docs/building-cordova-ios-apps-intel-xdk.
I've created CSR / Certificate / App ID / Provisioning Profile, placed the Provisioning Profile in the www directory of my app, and specified it in the "Build settings" on the Projects tab. However, I am getting an error screen saying:
Will use the provisioning profile for "adhoc"
Warning: No provisioning profile found
Error: Provisioning profile is missing from the configuration file
I've attached screen shots of the error screen and of the build settings tab. I can't see what else I'm supposed to do to get the system to accept my provisioning profile.
All help appreciated!
- Tags:
- HTML5
- Intel® XDK
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You need to upload your files after you make changes in the build settings. It does not appear that you have done that.
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John H: You might think so. But I have absolutely clicked the button which said "update files", and verified that the time shown for "you last updated your files on xxx" is what it should be.
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When I looked at your account previously, only a bare bones app was in the cloud. Are you behind a firewall that could be blocking?
Try creating a new app, modify the index.html page some and try again.
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The reason only a bare bones app was in the cloud was that to make sure that I deleted everything I had on both XDK and the Apple Developer Center and start again with a clean app with none of my one code, to prove that there wasn't anything in my own code causing the problem.
However, there is good news: whatever the problem was, upgrading XDK to v2496 (which arrived yesterday) has now fixed it: I have successfully built the bare bones app, including the plugin that was giving me trouble, and deployed it (in developer mode) to a real iPhone.
The only changes are (a) installing v2496 and (b) I did a build and test for Android in the interim. So it's presumably a v2496 bug fix.

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