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Okay, so I have some code where I want to do both emotion detection and 3d segmentation together. I'm also doing gesture recognition. So, if I enable hand tracking and emotion detection, things work well. If I enable hand tracking and 3d segmentation, all works well. It's only when I attempt to mix and match emotion detection and 3d segmentation together that things go wrong. Specifically, when I call senseManager.init(handler), the code doesn't return from this call. Effectively, what I have is the following:
PXCMSenseManager senseManager = PXCMSenseManager.CreateInstance(); PXCMSenseManager.Handler handler = new PXCMSenseManager.Handler{ onModuleProcessedFrame = ProcessFrame }; senseManager.EnableHand(); senseManager.EnableEmotion(); senseManager.Enable3DSeg(); senseManager.Init(handler);
I'm curious, if anyone has been able to get these to work together.
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This is known bug and will be fixed in future release. Currently you can not use emotion module with other module at the same time.
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Thanks David. Do you have any timescale on the fix?
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You should get it pretty soon.
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Is this bug fixed? I am using SDK version 2014, Gold, and observe problems with capturing gestures when emotions are enabled. Is there any patch to use emotions module and do not disturb others?
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Has it been fixed? And could we use segmentation with gesture recognition at the same time?
Thanks.

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