Software Archive
Read-only legacy content
Announcements
FPGA community forums and blogs on community.intel.com are migrating to the new Altera Community and are read-only. For urgent support needs during this transition, please visit the FPGA Design Resources page or contact an Altera Authorized Distributor.
17060 Discussions

iOS sound not in sync

Flemming_P_
Beginner
898 Views

Hi

The sound fx in C2 game .... like on collision, destroy ect is not correct, out of sync
why is that and is there a work around using a plugin ?

Plays very nice in crosswalk build

 

Cheers

 

 

0 Kudos
4 Replies
Amrita_C_Intel
Employee
898 Views

Can you elaborate more what you are trying to say?

0 Kudos
Flemming_P_
Beginner
898 Views

I will try :-)

In my game there is a sound fx when an object is hit

On android the sound play exact when its hit, But on the iOS it 
sometime does but often it delayed a half sec 

Its very clear on the iPad

Cant post the ipa file, since for now its adhoc

Regards
Flemming

 

 

 

0 Kudos
John_H_Intel2
Employee
898 Views

"Its very clear on the iPad" - What does this mean? It plays the way you want?

What device is it delayed on?

0 Kudos
Flemming_P_
Beginner
898 Views

Hi John

Got the sound working on iOS

Found a forum where some where writing about the swipe lock that can be set
in general settings on mute - this however does not mute all and the Mute-icon
when pushing up/down on device still show unmuted .. as you saw in the video I sent

anyway now it works BUT on ipad the delay is more tha on the iphone

REGARDS

Flemming

 

 

 

 

 

0 Kudos
Reply