- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
hi, i recently purchased a santa-rosa-based system with x3100 integrated graphics. i was disappointed to see that under windows XP, i really only have baseline opengl 1.5 support, and no GLSL (ARB_(vertex|fragment)_shader) support. i'm running the latest drivers (14.31.1.4864).
the reason for my surprise, is that when running under Mac OS X, i see full GLSL 1.10 support.
i'm looking for guidance as to when full support for GLSL will be available under windows XP.
thanks, bob
the reason for my surprise, is that when running under Mac OS X, i see full GLSL 1.10 support.
i'm looking for guidance as to when full support for GLSL will be available under windows XP.
thanks, bob
Link Copied
4 Replies
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
I would also love to see GLSL (ARB_(vertex|fragment)_shader) support in addition to GL_ARB_shader_objects support as well for windows Vista so that we can finally play Enemy Territory: Quake Wars
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
I can't confirm but with the 15.7.3 driver it seems ET: Quake Wars can run. XP still can't.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Over a month has gone by, and there is still no GLSL support on Intel'sdrivers under XP. Has anyone figured out a way around this? Our operating system really isn't obsolete or obscureyet, and Intel needs to acknowledge that. I wasn't planning on putting Vista on my Macbook, but I got the thing so I could do my GLSL homework on it.
So now what?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
The reason Apple has the support is that they write their own OpenGL drivers.
It's unlikely that Intel will support GLSL anytime soon, at least not on the Extreme/GMA/X series graphics cards.
They do, however, support ARB_vertex_program and ARB_fragment_program, so applications that use CG, or generate the ARB assembly programs themselves, will work.
Anyway, I don't quite see why you would want that support, because the parts are slow enough that most games really aren't enjoyable anyway. If you have any choice in the matter, a discrete solution is a lot better.
It's unlikely that Intel will support GLSL anytime soon, at least not on the Extreme/GMA/X series graphics cards.
They do, however, support ARB_vertex_program and ARB_fragment_program, so applications that use CG, or generate the ARB assembly programs themselves, will work.
Anyway, I don't quite see why you would want that support, because the parts are slow enough that most games really aren't enjoyable anyway. If you have any choice in the matter, a discrete solution is a lot better.

Reply
Topic Options
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page