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Can vtune profiling compute shader of dx11

chris_pn
初學者
2,245 檢視

Hi,

    Can vtune profiling hlsl code of dx11? For example, I want to find out which line of code cost most of time, is it possible? (Or I should use intel gpa for hlsl profiling?) Thanks!

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1 解決方案
Johny_P_Intel
員工
2,147 檢視

Hi Chris,


The "Typed Memory Read Bandwidth" is a metric that appears to be strictly for graphics rendering, not OpenCL offload.


As Egor mentioned above, Intel GPA is the appropriate tool for profiling your application.


Regards,

Johny.



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Egor_S_Intel1
員工
2,225 檢視

Hi! Now you should use Intel GPA for it. You can find additional information in this article: Desktop API: Optimizing Shaders

chris_pn
初學者
2,210 檢視

Hi Egor,

    Thanks for your reply. I also notice one metrics in vtune "Typed Memory Read Bandwidth":

https://software.intel.com/content/www/us/en/develop/documentation/vtune-help/top/reference/gpu-metrics-reference/typed-memory-read-bandwidth-gb-sec.html

http://agroda.gzu.edu.cn:9999/lib/intel/vtune_amplifier_xe_2015.3.0.403110/documentation/en/help/GUID-B4F6C59E-CC1F-11E2-9387-E02A82CB6E13.htm

    If vtune can't profiling directx hlsl, what is this metrics used for (applicable to which type of opencl memory)?

    Thanks!

AthiraM_Intel
主席
2,175 檢視

Hi,


Thanks for reaching out to us.

We are working on it internally. We will get back to you soon.


Thanks


Johny_P_Intel
員工
2,148 檢視

Hi Chris,


The "Typed Memory Read Bandwidth" is a metric that appears to be strictly for graphics rendering, not OpenCL offload.


As Egor mentioned above, Intel GPA is the appropriate tool for profiling your application.


Regards,

Johny.



chris_pn
初學者
2,130 檢視
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