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Hi,
Can vtune profiling hlsl code of dx11? For example, I want to find out which line of code cost most of time, is it possible? (Or I should use intel gpa for hlsl profiling?) Thanks!
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Hi Chris,
The "Typed Memory Read Bandwidth" is a metric that appears to be strictly for graphics rendering, not OpenCL offload.
As Egor mentioned above, Intel GPA is the appropriate tool for profiling your application.
Regards,
Johny.
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Hi! Now you should use Intel GPA for it. You can find additional information in this article: Desktop API: Optimizing Shaders
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Hi Egor,
Thanks for your reply. I also notice one metrics in vtune "Typed Memory Read Bandwidth":
If vtune can't profiling directx hlsl, what is this metrics used for (applicable to which type of opencl memory)?
Thanks!
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Hi,
Thanks for reaching out to us.
We are working on it internally. We will get back to you soon.
Thanks
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Hi Chris,
The "Typed Memory Read Bandwidth" is a metric that appears to be strictly for graphics rendering, not OpenCL offload.
As Egor mentioned above, Intel GPA is the appropriate tool for profiling your application.
Regards,
Johny.
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