Developing Games on Intel Graphics
If you are gaming on graphics integrated in your Intel Processor, this is the place for you! Find answers to your questions or post your issues with PC games
Announcements
The Intel sign-in experience has changed to support enhanced security controls. If you sign in, click here for more information.
467 Discussions

Blender - crash with OpenGL selection

Antony_Riakiotakis
1,508 Views

Hi,

We have an issue in blender that looks like it's caused by the Intel driver.

The report is at:

https://developer.blender.org/T43713

And the reporter provides a file to reproduce the issue.

Graphics card is HD4600

Any build from builder.blender.org might have the issue though we have been unable to reproduce it with our dev team.

Below is a picture that should show how to reproduce the issue after opening the provided in the report file.

Cube Surfer.blend_.png

0 Kudos
47 Replies
Bernard
Black Belt
899 Views

Do you run it on Windows or on Linux?

Antony_Riakiotakis
899 Views

Windows 8.

Aaron_C_
Beginner
899 Views

8.0 more specifically

Bernard
Black Belt
899 Views

Can you upload call stack of Blender crash?

Aaron_C_
Beginner
899 Views

iliyapolak wrote:

Can you upload call stack of Blender crash?

I have looked at this and it only contains the info on the blender version i am using which is the latest from Developer.blender.org

Antony_Riakiotakis
899 Views

We can provide Aaron with a debug build (we can't reproduce this locally), but without a debugger I don't know how far he can go. We have a half finished backtrace system in blender, which I could finish and it may provide a useful backtrace. I'm not sure if it will catch signals in the driver but it may show an issue in blender, though I find it unlikely. May take a few days for me to add the code though. I'll ping back when I have the build ready.

Aaron_C_
Beginner
899 Views
Intel(R) HD Graphics 4600




Report Date:			3/2/2015
Report Time[hh:mm:ss]:		14:40:38
Driver Version:			9.18.10.3165
Operating System:		Windows 8  (6.2.9200)
Default Language:		English (United States)
Installed DirectX* Version:	11.1
Supported DirectX* Version:	11.1
Shader Version:			5.0
OpenGL* Version:			4.0
Physical Memory:		16136 MB
Processor:			Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
Processor Speed:		2394 MHz
Vendor ID:			8086
Device ID:			0416
Device Revision:		06




*   Processor Graphics Information   *


Processor Graphics in Use:		Intel(R) HD Graphics 4600
GOP Version:			5.0.1025
Current Graphics Mode:		1600 by 900




*   Devices Connected to the Graphics Accelerator   *


Active Notebook Displays: 1
	*	Built-in Display	*


Monitor Name:			Generic PnP Monitor
Display Type:			Digital
Connector Type:			Embedded DisplayPort
Serial Number:			LGD0396
Gamma Value:			2.2
DDC2 Protocol:			Supported


Maximum Image Size:
Horizontal:			14.96 inches
Vertical:			08.27 inches


Monitor Supported Modes:
1600 by 900 (60 Hz)



Display Power Management Support:
Standby Mode:			Not Supported
Suspend Mode:			Not Supported
Active Off Mode:		Not Supported


Raw EDID:
00 FF FF FF FF FF FF 00 30 E4 96 03 00 00 00 00 
00 16 01 03 80 26 15 78 0A 8F 55 9D 5F 58 9B 26 
1C 50 54 00 00 00 01 01 01 01 01 01 01 01 01 01 
01 01 01 01 01 01 BA 27 40 E0 60 84 1C 30 30 20 
35 00 7E D7 10 00 00 19 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 FE 00 4C 
47 20 44 69 73 70 6C 61 79 0A 20 20 00 00 00 FE 
00 4C 50 31 37 33 57 44 31 2D 54 4C 45 31 00 F0 


* Other names and brands are the property of their respective owners. *

 

Aaron_C_
Beginner
899 Views

my device data

 

Bernard
Black Belt
899 Views

>>>I have looked at this and it only contains the info on the blender version i am using which is the latest from Developer.blender.org>>>

I thought that you can use windbg to collect Blender crash call stack.

Aaron_C_
Beginner
899 Views

i dont know Anthony you know anything about this

Aaron_C_
Beginner
899 Views

would a memory dump be helpful in this case?

Bernard
Black Belt
899 Views

If you have memory dump you can upload it. 

Aaron_C_
Beginner
899 Views

i dont know to much about dump files but are they created when the program crasses or do i have to do something so that it creats one. i dont see anything in my crash dumps folder

Bernard
Black Belt
899 Views

You can create crash dump file even with Task Manager or with Sysinternals Process Explorer. Have a look at following links:

http://support.microsoft.com/kb/931673

http://blogs.msdn.com/b/debugger/archive/2009/12/30/what-is-a-dump-and-how-do-i-create-one.aspx

Bernard
Black Belt
899 Views

@Aaron

Do you have any updates?

Aaron_C_
Beginner
899 Views

Hey sorry been busy

Does it have to crash after generating the dump file via the task manager

Aaron_C_
Beginner
899 Views

Also I remember seeing a report on our development website of an issue similar to this. intel card  the file it crashed with was one object with alot of vertices

 

Bernard
Black Belt
899 Views

Aaron C. wrote:

Hey sorry been busy

Does it have to crash after generating the dump file via the task manager

No you can create a dump file whenever you want during the running time of the application.

Aaron_C_
Beginner
899 Views

ok one moment

 

Aaron_C_
Beginner
677 Views

ok we must have changed our backtracing system more information now

 

Reply