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Hi,
We have an issue in blender that looks like it's caused by the Intel driver.
The report is at:
https://developer.blender.org/T43713
And the reporter provides a file to reproduce the issue.
Graphics card is HD4600
Any build from builder.blender.org might have the issue though we have been unable to reproduce it with our dev team.
Below is a picture that should show how to reproduce the issue after opening the provided in the report file.
Link Copied
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Do you run it on Windows or on Linux?
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Windows 8.
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8.0 more specifically
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Can you upload call stack of Blender crash?
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iliyapolak wrote:
Can you upload call stack of Blender crash?
I have looked at this and it only contains the info on the blender version i am using which is the latest from Developer.blender.org
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We can provide Aaron with a debug build (we can't reproduce this locally), but without a debugger I don't know how far he can go. We have a half finished backtrace system in blender, which I could finish and it may provide a useful backtrace. I'm not sure if it will catch signals in the driver but it may show an issue in blender, though I find it unlikely. May take a few days for me to add the code though. I'll ping back when I have the build ready.
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Intel(R) HD Graphics 4600 Report Date: 3/2/2015 Report Time[hh:mm:ss]: 14:40:38 Driver Version: 9.18.10.3165 Operating System: Windows 8 (6.2.9200) Default Language: English (United States) Installed DirectX* Version: 11.1 Supported DirectX* Version: 11.1 Shader Version: 5.0 OpenGL* Version: 4.0 Physical Memory: 16136 MB Processor: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz Processor Speed: 2394 MHz Vendor ID: 8086 Device ID: 0416 Device Revision: 06 * Processor Graphics Information * Processor Graphics in Use: Intel(R) HD Graphics 4600 GOP Version: 5.0.1025 Current Graphics Mode: 1600 by 900 * Devices Connected to the Graphics Accelerator * Active Notebook Displays: 1 * Built-in Display * Monitor Name: Generic PnP Monitor Display Type: Digital Connector Type: Embedded DisplayPort Serial Number: LGD0396 Gamma Value: 2.2 DDC2 Protocol: Supported Maximum Image Size: Horizontal: 14.96 inches Vertical: 08.27 inches Monitor Supported Modes: 1600 by 900 (60 Hz) Display Power Management Support: Standby Mode: Not Supported Suspend Mode: Not Supported Active Off Mode: Not Supported Raw EDID: 00 FF FF FF FF FF FF 00 30 E4 96 03 00 00 00 00 00 16 01 03 80 26 15 78 0A 8F 55 9D 5F 58 9B 26 1C 50 54 00 00 00 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 BA 27 40 E0 60 84 1C 30 30 20 35 00 7E D7 10 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FE 00 4C 47 20 44 69 73 70 6C 61 79 0A 20 20 00 00 00 FE 00 4C 50 31 37 33 57 44 31 2D 54 4C 45 31 00 F0 * Other names and brands are the property of their respective owners. *
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my device data
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>>>I have looked at this and it only contains the info on the blender version i am using which is the latest from Developer.blender.org>>>
I thought that you can use windbg to collect Blender crash call stack.
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i dont know Anthony you know anything about this
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would a memory dump be helpful in this case?
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If you have memory dump you can upload it.
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i dont know to much about dump files but are they created when the program crasses or do i have to do something so that it creats one. i dont see anything in my crash dumps folder
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You can create crash dump file even with Task Manager or with Sysinternals Process Explorer. Have a look at following links:
http://support.microsoft.com/kb/931673
http://blogs.msdn.com/b/debugger/archive/2009/12/30/what-is-a-dump-and-how-do-i-create-one.aspx
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@Aaron
Do you have any updates?
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Hey sorry been busy
Does it have to crash after generating the dump file via the task manager
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Also I remember seeing a report on our development website of an issue similar to this. intel card the file it crashed with was one object with alot of vertices
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Aaron C. wrote:
Hey sorry been busy
Does it have to crash after generating the dump file via the task manager
No you can create a dump file whenever you want during the running time of the application.
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ok one moment
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ok we must have changed our backtracing system more information now

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