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Hello,
Could you please tell me if super sampling on a display level can be considered as a future feature in the intel graphic drivers (using Iris Xe GPU specifically) . What I want is that I can set the GPU to render a larger virtual resolution and then let the GPU also downscale it to a lower resolution to match a specific monitor resolution. I believe a feature like this is available in graphic drivers & software of other brands. What I hope for this feature to fix is the awful scaling implementation in windows 11, where the size of each display is based on the monitor resolution alone. Basically, I want the possibility to render all displays at a consistent resolution scale and downscale each display to the native resolution respectively per monitor. In my case, for example, I want to render a 2880x1800 resolution for my main display and render a 2880x1620 resolution for my 2nd monitor and subsequently let the GPU downscale the display to a 1920x1080 (native) resolution for my 2nd monitor. I think this feature will give users enough flexibility to configure their own optimal display configuration. I don't care if this comes at the cost of a reduction in frame rate, because it would be an optional feature and users will be free to decide what trade off is worth it for them.
Please let me know if this is something that could be considered in the future? Thank you in advance.
BR, LK
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Hello User9i,
Thank you so much for your clear and thoughtful explanation. Your insights are genuinely appreciated. You're right in distinguishing between XeSS and the type of driver-level resolution scaling you're describing. While XeSS focuses on in-game rendering efficiency, what you're referring to is more of a universal display-level supersampling/downsampling feature, a functionality that could allow the GPU to render at higher resolutions and scale down across displays regardless of native monitor support. At this time, I don’t have confirmation that such a feature is currently available or officially planned in upcoming driver releases. However, I completely understand how this would be beneficial, especially in managing multi-monitor setups or achieving finer visual control beyond what Windows or monitor firmware natively supports. That said, your suggestion is technically sound and forward-thinking, and I’d be more than happy to submit this feedback directly to our graphics engineering team for consideration. Feature requests like yours often guide future enhancements, and your detailed explanation will be valuable in helping them understand real-world use cases.
Best regards,
Von M.
Intel Customer Support Technician
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Hi User9i,
Thank you for posting in our Community and for sharing such a well-thought-out feature request regarding display-level super sampling support on Intel® Iris® Xe Graphics. Your proposal for allowing GPUs to render at a higher virtual resolution and downscale per display could indeed offer more flexibility and improve multi-monitor setups, especially for users prioritizing clarity and consistency across displays.
Could you kindly provide the following
- Intel Graphics Driver version currently installed on your system
- Operating system build version
- Model and native resolution of each display you're currently using
-
Have you previously used a similar supersampling or virtual resolution feature on other GPUs (e.g., NVIDIA DSR, AMD VSR)? If so, what aspects of those implementations worked best for your use case?
Have a nice day!
Best regards,
Von M.
Intel Customer Support Technician
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Hallo Von M.
Thank you for your quick reply. Please find my answers to your questions below.
Intel Graphics Driver 31.0.101.5590 (This version is probably managed via OEM)
Windows 11 Home, Version 24H2 (OS Build 26100.4484)
External monitor is Lenovo 24Li-30 with 1920x1080 native resolution
Laptop monitor is Lenovo HDR display, and the native resolution is 2880x1800
I have only seen examples of other people do the things I want with the NVIDIA DSR feature. I'm 99% sure what I described in my first post is achievable with those 2 features you mention, but I can't find an equivalent for the intel software as of now. I have seen one example on youtube that is very similar that I want. There they had 2 monitors with the same physical dimensions but different resolutions. With the NVIDIA software they could set the rendering resolution of the monitor with the lesser resolution to be equal to the higher resolution monitor. I can't say for certain, but I think the GPU then still downscales the final resolution it sends to the monitor with the lesser resolution. I have heard of monitors that can downscale a higher resolution signal internally, but I have no experience with this my self and I believe this is a more niche and high end feature for monitors. Anyway, I want the same thing as the example, but with monitors of different physical size. The scaling effects of the windows 11 settings are very jarring because my larger model has less pixels, and I think this could be easily resolved by implementing a super sampling feature.
Thank you once again and I would be happy to hear more.
BR, LK
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Hello User9i,
Your goal of achieving consistent visual scaling across displays with different resolutions and physical sizes is completely valid, and your assessment of the limitations in Windows 11’s built-in scaling is spot on. While high-end monitors sometimes offer built-in downscaling capabilities, you're correct that this isn't widely available, particularly on more standard consumer displays like your Lenovo 24Li-30. By the way,
I understand that you have a laptop. Since this is an OEM (Lenovo) original equipment manufacturer device, please take into consideration that our support may be limited since we are not familiar with the technology, settings, customizations, custom drivers, and features that the OEM has designed and installed your system, nevertheless, I will do my best to assist you with your concern.
I'd like to delve deeper and verify specifics like the graphics models, precise driver versions, and any system errors. Utilizing the Intel SSU tool will enable me to collect detailed information about your system setup, which could aid in identifying the underlying cause of this issue.
Best regards,
Von M.
Intel Customer Support Technician
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Hallo,
Thank you again for following up.
I would like to point out that my system is not malfunctioning. The scaling issues I face are limitations of how windows and perhaps the intel software are designed. As far as I know, super sampling is simply something that intel has never implemented. Therefore, my main question is if there are any plans to develop this, and I want to try and find out if there is interest in the topic. I expect that super sampling should not be too difficult to implement in the driver software of intel, or any other modern equivalent. Because the only missing link is to simply translate a high resolution render to a lower one. I don't even think it's particularly resource intensive if you accept a concession in frame rate. And I do think it's a solution to a problem more people face. After all, other driver/GPU brands have implemented some version of this feature, as you know.
I'm sorry if you thought there was something malfunctioning on my system specifically, but I don't think that using a trouble shooter tool will contribute to the discussion.
Please let me know more about super sampling with intel/windows 11 if you can and thank you.
BR, LK
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Hello User9i,
Thank you for your clarification, and I truly appreciate your thoughtful and detailed explanation. Just to clarify, are you referring to this similar topic: “Will Intel® XeSS Work with Intel® Iris® Xe Integrated Graphics and Intel® Iris® Xe MAX Discrete Graphics?” If so, the answer is yes. Intel® XeSS (Xe Super Sampling) is being enabled on a broad range of hardware, including Iris® Xe integrated and discrete graphics.
XeSS is an advanced upscaling technology designed to deliver both high performance and high visual fidelity. It utilizes deep learning to reconstruct high-resolution images from lower-resolution inputs, producing visuals that closely resemble native high-res rendering. This is achieved by leveraging information from neighboring pixels and motion-compensated frames, processed through a neural network optimized for both quality and performance, offering up to a 2x performance improvement in supported titles.
You may refer to our Information on Intel® XeSS (Xe Super Sampling) (FAQ's) links below:
- Will Intel® XeSS Work with Intel® Iris Xe Integrated Graphics and Intel® Iris® Xe (MAX) Discrete Graphics
- What is Intel® Xe Super Sampling (XeSS)?
- Will Intel® XeSS Work with Graphics Cards from Other Vendors?
- What are the benefits of Intel® Xe Super Sampling (XeSS)?
- Is Intel® XeSS Integrated into Game Engines?
- Intel XeSS Features
Let me know if you were referring to a different feature or need further clarification. Thank you very much.
Best regards,
Von M.
Intel Customer Support Technician
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Hallo Von M,
Thank you for your continued support.
I have seen the post on XeSS, so it's not unrelated. However, XeSS is a feature used to make rendering a frame more efficient. What I'm looking for is a feature where a form of super sampling is combined with subsequent down sampling. Unlike with XeSS, the objective is not rendering efficiency, but manipulating how Windows perceives the relative physical size of each monitor. Also, XeSS is mainly limited in scope to a single application, for example to increase the efficiency of a video game. Whereas I want a display level feature where the user can select the rendering resolution and the monitor resolution separately, including resolutions lower than the rendering resolution. Because not all monitors have the capability for down sampling, it would be beneficial to get the Intel software/driver to handle this with the GPU in the computer instead.
In case a similar feature is in the pipeline for future updates, I'd appreciate if you could let me know. Otherwise, if no information is available to you, I think there is not much point in continuing the conversation. But thank you for trying anyway.
BR, LK
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Hello User9i,
Thank you so much for your clear and thoughtful explanation. Your insights are genuinely appreciated. You're right in distinguishing between XeSS and the type of driver-level resolution scaling you're describing. While XeSS focuses on in-game rendering efficiency, what you're referring to is more of a universal display-level supersampling/downsampling feature, a functionality that could allow the GPU to render at higher resolutions and scale down across displays regardless of native monitor support. At this time, I don’t have confirmation that such a feature is currently available or officially planned in upcoming driver releases. However, I completely understand how this would be beneficial, especially in managing multi-monitor setups or achieving finer visual control beyond what Windows or monitor firmware natively supports. That said, your suggestion is technically sound and forward-thinking, and I’d be more than happy to submit this feedback directly to our graphics engineering team for consideration. Feature requests like yours often guide future enhancements, and your detailed explanation will be valuable in helping them understand real-world use cases.
Best regards,
Von M.
Intel Customer Support Technician
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Hallo Von M,
Ok, thank you for clearing that up and for you time. Then I hope that other people also think its a good idea to implement the feature. I will then stop posting now, goodbye.
BR, LK
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Hello User9i,
Thank you for your patience. I’ve confirmed with our team that Intel currently does not offer a built-in feature that combines supersampling and downsampling to adjust how Windows perceives physical monitor size in multi-monitor setups. While we support features like Integer and Display Scaling, this specific functionality isn’t available in our current graphics software. That said, we see the value in your request, especially for high-DPI or mixed-resolution setups, and I’ve submitted your feedback for future consideration.
Thank you.
Best regards,
Von M.
Intel Customer Support Technician

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