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Dx12 rtv/dsv artifacts on Xenia canary emulator

Devin2fire
Beginner
1,711 Views
When using dx12 rtv/dsv in Xenia emulator, there are black artifacts all. But if I use dx12 rov no artifacts or if I use vulkan, but dx12 rtv/dsv gives best settings. Render Target View (RTV) Depth Stencil View (DSV), ROV=Rasterizer Ordered View. Any help? Games link sonic 2006 and unleashed. Device: Lenovo flex 7 1355u
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VonM_Intel
Moderator
1,576 Views

Hi, Devin2fire.

Thank you for posting in our Community.

RTV, a feature within DirectX 12, enables the creation of render target resources, essentially textures utilized to store the results of rendering operations. I'm interested in understanding the graphics and game settings you've employed when encountering these artifacts.

Furthermore, I'd like to conduct a thorough investigation, including verification of details such as the graphics models, exact driver versions, and any system errors. Utilizing the Intel SSU tool will facilitate gathering comprehensive information about your system setup, potentially assisting in pinpointing the root cause of this issue.

 

Looking forward to your response. Have a nice day!

Best regards,

Von M.

Intel Customer Support Technician


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NormanS_Intel
Moderator
1,475 Views

Hello Devin2fire,


I wanted to check if you had the chance to review the questions we posted. Please let me know at your earliest convenience so that we can determine the best course of action to resolve this matter. 


Best regards,

Norman S.

Intel Customer Support Engineer


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NormanS_Intel
Moderator
1,374 Views

Hello Devin2fire, 


I have not heard back from you so I will close this inquiry now. If you need further assistance, please submit a new question as this thread will no longer be monitored.


Best regards,

Norman S.

Intel Customer Support Engineer


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