I've had to revert to driver: 21.20.16.4590 due to a number of issues. The only difference between working and not is the driver.
drivers from: win64_154605.4771 - using application builds based upon MSVC15 64bit - crash on launch initializing OpenGL, other windows components seemed blurry
drivers from: win64_154519.4678 - openGL application became cropped - similar to description on Minecraft display cropped and GUI offset since Driver x.x.x.4664
We are trying to get an application ready for shipping and we don't require much hardware, we do require OpenGL as a requirement and all has been well until trying to update to the latest drivers.
I'd very much prefer being able to still ship with cheap but functional graphics cards in mind AND have the latest driver support. Is this an ongoing issue we need to look out for from Intel drivers / OpenGL?
Files / DxDiag are generated from v .4771 when installed. We just regressed a driver version from the intel tool, then just put the old one back on... but how long can we put this off as we already saw windows creators nuke other drivers...
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Hello 6th,
I understand you are having OpenGL* issues with newer versions of the graphics driver.
Let me apologize for any inconvenience this issue may be causing to you.
I would like gather more information about the issue you are reporting to us. Would you please fill out the form that is in the following link and post it on this forum thread? /thread/77761 https://communities.intel.com/thread/77761
If possible also attach screenshots showing the exact issue you are having with the applications.
Please also attach the Intel® System Support Utility.
Regards,
Fred D.
Category
Questions
Answers (N/A if not applicable)
Description
Provide a detailed description of the issue
As original post. Latest gfx drivers are flat out failures for OpenGl apps, the ones before that have sizing / cuts edges / weird sizing issues. Both symptoms are 100% for respective failure types.
Please place an X to the right of the option showing how often you see this issue using specific steps. (Ex: 'Every few times a game is started it flickers.' <- This would be "Often")<p>
Always (100%): X
Often (51-99%):
Sporadic (20-50%):
Very Sporadic (<20%):
Hardware (HW)
Brand and Model of the system.
See dxdiag (i5 6400 + HD530)
Hybrid or switchable graphics system?
ie Does it have AMD or NV graphics too?
No
Make and model of any Displays that are used to see the issue (see note2 below).
LFP = Local Flat Panel (Laptop panel)EFP = External Flat Panel (Monitor you plug in)<td style="padding: 0 5.4pt; border-top: none; border-right:...
Hi! Thanks for getting back to me. Sorry for the delay replaying, I took some time off.... my dog died .
Yes, this is still an issue but as we have the older, working driver, I'm being directed to other things.
I would like to get a demonstration video created... what details/situation would your guys really be interested in (so I make sure to include that) if I do? Both symptoms were readily (sorely) visible by just starting an opengl example application if I recall correctly.
The software environment that matters to us is: Qt5.9 (&& OpenGL). We target/support Linux and Windows 10.
These 2x separate issues occur for the windows drivers. Using the latest version of the drivers I downloaded at the time ( v .4771) - as in the previous DXdiag attachment.
I would like to confirm the situation status re Linux / drivers. However, I currently only have access to a VMachine of Ubuntu LTS...
