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Well, that's a different animal! You should have said so in the first place.
Unfortunately, the ICS team cannot comment on the schedule for new features, bug fixes or game tuning. They will appear as soon as they can be validated fully. As they say, in the fullness of time.
...S
Hello Ashraful,
We are currently looking for ways to optimize the game and get it running on Intel Xe Graphics and Intel Xe MAX, however, at the moment we cannot promise a specific fix is going to be release or provide any target date.
As our community member said the " ICS team cannot comment on the schedule for new features, bug fixes or game tuning. They will appear as soon as they can be validated fully".
The game still has several bugs in itself, hence the task ahead is a challenge. For now, keep your drivers up to date as we roll new updates and fixes in the future.
Best regards,
Maria R.
Intel Customer Support Technician
I am seeing a lot of progress in Igdumdim64 build #9168 from Intel when used with Cyberpunk patch 1.1, which was released a day ago. Players with Iris Xe graphics can now get all the way into the game and move around for between 10 and 60 seconds before it crashes. This is much more than I was able to do before.
Keep up the progress! Looking forward to the next build(s).
Any news on this? The uptrend we saw in January has slowed a bit. Last few Intel driver releases for IRIS (e.g. version 9316) don't seem to run Cyberpunk much better (i.e., for more than 60 seconds of in-world sequences before the application crashes).
Update for those who may be searching: things are looking more promising with the release of the 1.2 patch from CD Projekt Red. I am about 5 minutes into the "open world" on my IRIS XE 2in1, which is further than I've ever gotten before. Maybe these crashes were mostly application bugs, after all?
