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opengl shader uniforms are not updated with every primative (bug?)

idata
Employee
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gl ver=3.3.0 - Build 8.15.10.2712 ven=Intel

I'm having some issue with my graphics code when run on intel i7 hd4000 integrated gpu. no issues with radeon or nvidia gpu. I have a glsl shader which is executed on a list of quads. Before rendering each quad I set a uniform variable (type 4f) For the first quad uniform variables are sent fine, however in the following invocations, the uniform values don't get updated. Is that a know issue with the intel driver?

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Kevin_M_Intel
Employee
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Hello,

Please note that I will check this with the appropriate department for further support.

  1. Thanks.
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