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With the new chapter in fortnite, raytracing is no longer supported.
I am on DX12 in the game.
I am using an Arc B580 witch should support it as in the previous chapter i could select nanite and turn on raytracing without any problems.
Is this an Epic thing or or is it driver related?
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Hello Flying-Dutchman77,
Thank you for posting on Intel Community Forum.
I understand how disappointing it can be when a feature you've been using is no longer available after an update. Unfortunately, this particular option was removed as part of Fortnite's latest update, which means it's outside of our ability to restore or modify.
For the best assistance I'd recommend contacting Epic Games directly, as they'll have the most current information about the update and any potential alternatives or workarounds that might be available.
You can also stay informed about all the latest changes by checking the in-game UI for any new features or options. Epic's official update notes:
https://dev.epicgames.com/documentation/en-us/fortnite/40-00-fortnite-ecosystem-updates-and-release…
Epic Games will be your best resource for navigating these recent changes. If there's anything else we can help you with, please don't hesitate to reach out.
Thank you for your understanding.
Best Regards
Ramgound
Intel Customer Support Technician
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Hello,
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It's not Intel's fault!
It's all the game developer's fault! ;)))))))))
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Well, this is how the back and forth is starting....
Seems neither Intel nor Epic games can clearly come with a solution...
I want my fancy nanite lightning with ray-tracing to work in Fortnite ffs.
This is the whole reason people buy capable gpu's with feature support.