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I can save an object, but I can't save a texture in Graphics Frame Analyzer. It gives me the dialog window, lets me choose a file format, but when I press "Save" button there is no file in the destination folder. I tried it on a couple of PCs and on my notebook and it was all the same. An older version works fine.
PC spec: CPU 11980HK, 64Gb, GPU NVidia 3080, Win 10
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This was fixed in our recent release - 2023.3. Let us know if you have any issues with it.
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I have the same problem on Windows 11.
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I had the same problem - and couldn't find the installer for the previous version (from 2022) which happily saved textures out in .png or .dds format.
It would be great if Intel had a repository of older versions that people could choose to use if a bug like this has been introduced in a more recent release.
I managed to get back to the working version using a clue in an error message that windows through up while attempting to "repair" the installation. Long story short - the repair failed - but the error told me the name of the .msi file that it had cached internally. I copied that file from the bowels of windows installer cache - uninstalled my old but broken 2022 GPA version and then reinstalled it from the copied .msi
I could probably stick a copy on my onedrive if it would be useful to anyone (assuming Intel doesn't want to make the 2022 version available on their site). You'd just have to trust a random stranger on the internet... when has that ever ended badly?
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FYI - we've fixed the issue. Release coming out soon.
As for older versions, we just don't have the bandwidth on our small team to manage CSV issues for past versions of GPA.
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Right. Thank you for letting us know. This is actually a known regression in Graphics Frame Analyzer.
With System Analyzer you can save data to a csv over several minutes, but it will only give you the following.
Timestamp (ns) | Frame Number | FPS | GPU Busy (%) | Aggregate CPU Load (P-Cores) (%) | Aggregate CPU Load (E-Cores) (%) | GPU Duration (us) | Frame Time (us) | Draw Calls | GPU Time Elapsed (us) | Target App CPU Load (%) |
We are planning to fix the Texture csv issue for the next release.
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Correction: The above metrics were what I could capture on my platform, based on the metrics set I had chosen. You can switch metrics sets live to capture which ever data you need.
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This was fixed in our recent release - 2023.3. Let us know if you have any issues with it.
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