OpenGL and IPP are different libraries with their functionality. OpenGL are focusing on the graphic computation. While IPP provides extensive function on image processing, single processing etc. Some small matrix computation function in IPP may be used in some graphic computation. IPP take advantage on CPU optimization, while the OpenGL implementation may use the graphics card feature.
Thanks,
Chao
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Hi Alex,
I am not familiar with Mac UI frame works. Maybe some other users can provide some suggestion.
Regarding some IPP questions here:
The difficulty of port code to different platform actually depends on how much the code has platforms depend code ( OS dependent APIs, different threading methods at different platform, etc). IPP provides the same APIs for platforms, so it makes the users easier to port the code.
IPP provide the level functions, and it does not depend on the frameworks UI you will choose.
To link or use IPP at MacOS, you can check this articles:
Thanks,
Chao
IPP doesn't care about the user interface, so you should use whichever UI tools or framework suits your tastes and needs. Won't matter as far as the IPP library is concerned.
I believe the only samples that have a GUI associated with them that runs on Linux and/or Mac use a tool called Qt, which isn't a recommendation, just a useful bit of information.
Paul
OpenGL and IPP are different libraries with their functionality. OpenGL are focusing on the graphic computation. While IPP provides extensive function on image processing, single processing etc. Some small matrix computation function in IPP may be used in some graphic computation. IPP take advantage on CPU optimization, while the OpenGL implementation may use the graphics card feature.
Thanks,
Chao
