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Personally I find TimeQuest to be the cruelest imposition foisted on Mankind since the advent of time itself. What would be nice is a tutorial project starting with a pair of D FlipFlops [Cells/Pins/Ports] with which one is introduced to the most basic TimeQuest concepts. You would compile it and check its properties first with no constraints. Then you are led by the hand to add constraints and watch their effect. Then you would - for example - add asynchronous sets and clears to introduce Recovery/Removal. Then add another clock with a clock mux ..... and so on.
This would be more like a Hands-On lab and would keep the learner's eyes from glazing over. You could even introduce scripting and get the person weened from endlessly "clicking around" the GUI, thinking he's being productive by clicking quickly. You could slowly add IP with their own auto-generated constraint files, "external devices" which one would hook to the FPGAs I/O's along with a virtual clock. And so on and so on. I know this is what I would like. Why maybe I will just do it myself and see if I can spend the last quarter of my life NOT feeling so guilty that I can not possibly fathom TimeQuest.Link Copied
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Have you seen Rsyc's tutorial paper? Not quite what you're asking for, but very helpful for beginners.

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