- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hello Friends,
I am trying to develop programs in intel threading building blocks. I got one sample code which describe how will i user prallel_reduce.
<code>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctype.h>
#include "tbb/parallel_reduce.h"
#include "tbb/blocked_range.h"
#include "tbb/task_scheduler_init.h"
#include "tbb/tick_count.h"
#include <iostream>
using namespace tbb;
// Uncomment the line below to enable the auto_partitioner
#define AUTO_GRAIN
struct Sum {
double value;
Sum() : value(0) {}
Sum( Sum& s, split ) {value = 0;}
void operator()( const blocked_range<float*>& range ) {
double temp = value;
for( float* a=range.begin(); a!=range.end(); ++a ) {
temp += *a;
}
value = temp;
}
void join( Sum& rhs ) {value += rhs.value;}
};
class CPU
{
public:
double ParallelSum( float array[], size_t n );
double ParallelSum( double array[], size_t n );
};
double CPU :: ParallelSum( float array[], size_t n ) {
Sum total;
parallel_reduce( blocked_range<float*>( array, array+n ),
total, auto_partitioner() );
return total.value;
}
//! Problem size
const int N = 600000000;
//! Number of threads to use.
static int MaxThreads = 8;
//! If true, print out bits of the array
static bool VerboseFlag = false;
//! Parse the command line.
int main( int argc, char* argv[] ) {
int i = 1;
CPU c;
float *input=(float *)malloc(sizeof(float)*N);
for(int i=0;i<N;i++)
{
input=1;
}
task_scheduler_init init;
tick_count t0 = tick_count::now();
double output = c.ParallelSum(input, N);
tick_count t1 = tick_count::now();
printf("Output: %10.2lf\n", output);
printf("%2d threads: %.3f msec\n", p, (t1-t0).seconds()*1000);
return 0;
}
</code>
But suppose, I want to do same operation with diffrent datatype. like an function overloading how will i achive this with this code without braking it's optimization capability.
Link Copied
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
The struct Sum above is a bit of a hodge-podge, combining both doubles and floats into its implementing code. It should be very hard to use this common class from both the float-based and double-based implementations of ParallelSum above. If you're just playing around, you might try turning the array element type in to a template parameter in the definition of Sum and then define ParallelSum in terms of that template parameter and do template instantiations of the ParallelSum types you want to create. That would at least clean up some of the type mismatches that inhabit this code.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
hello Robert,
Hey, I have written this struct which perform parallel sum with diffient data type like. int, long, float, double. But it required diffirent varaiable to store the result of specific datatype's array. I never want to declare seperate vaiable to store result of diffrent datatype's array.Because at a time i will use only one type of array there for other result variable unusable. I think it's wastage of memory. In my program.
How will i solve it? please help me.
Thank you for your yesterdays response.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Robert's suggestion addresses exactly that: use a class template (instead of overloading).
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Is function overloading affacts on performance?
What are the drow back's of using function operloading insted of class template? or What are the advantages of class templates.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
That's probably not in the scope of this forum. There should be lots of other resources to learn about class templates like the ones you see in the C++ Standard Template Library: a vector<int> is for integers, a vector<float> is for floating-point numbers, etc. It's one of the concepts you should understand as a prerequisite to use TBB.

- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page