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I compiled according to this installation wizard:https://github.com/IntelRealSense/librealsense/tree/master/wrappers/unity
My compilation environment is Windows 10 and VS2017。
But there was this mistake:
However, sys/time.h seems to be a unique header file for Linux systems.
Does this mean that librealsense is only suitable for compiling under linux? Or is there a problem in some part of me?
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Unless there is a particular reason why you need to build Librealsense on Windows via compilation (such as installing on unusual hardware that is not a typical PC), I would recommend installing Librealsense on Windows with the pre-built 'binary' version that can be downloaded from the 'Releases' page. You can download the 503 mb file 'Intel.RealSense.SDK-win10.exe'.
https://github.com/IntelRealSense/librealsense/releases/
Running this exe file will install the pre-built Librealsense SDK and tools such as the RealSense Viewer and Depth Quality tool on your Windows PC.
In regard to the Unity wrapper, there is a shortcut trick in Windows using drag-and-drop that can set up the wrapper without having to do Visual Studio compilation. This requires the SDK to be installed first, as it involves drag-and-drop of DLL files from the SDK's folders.
https://forums.intel.com/s/question/0D70P0000068Yo0SAE?language=en_US
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Unless there is a particular reason why you need to build Librealsense on Windows via compilation (such as installing on unusual hardware that is not a typical PC), I would recommend installing Librealsense on Windows with the pre-built 'binary' version that can be downloaded from the 'Releases' page. You can download the 503 mb file 'Intel.RealSense.SDK-win10.exe'.
https://github.com/IntelRealSense/librealsense/releases/
Running this exe file will install the pre-built Librealsense SDK and tools such as the RealSense Viewer and Depth Quality tool on your Windows PC.
In regard to the Unity wrapper, there is a shortcut trick in Windows using drag-and-drop that can set up the wrapper without having to do Visual Studio compilation. This requires the SDK to be installed first, as it involves drag-and-drop of DLL files from the SDK's folders.
https://forums.intel.com/s/question/0D70P0000068Yo0SAE?language=en_US
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