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Is there a good example that shows how to process D3D11Texture2D GPU memory output from the OneVPL videodecoder into DPC++ ?
In the past there was dpcpp-blur but that was only working for Linux.
There is a nice way to handle context object / memory mapping in DLStreamer but thas is also only for Linux.
Best regards,
Robert
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Hi,
Currently, the feature for D3D11Texture2D encoding is under development and the documentation for it is still a work in progress. We do not have a release version yet. We are working on improving interoperability and will provide it as API sooner or later.
If that answers your query, can we go ahead and close this case?
Regards,
Remya Premdas
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Hi,
Thank you for posting in Intel communities.
We couldn't find any such samples. We are also checking internally with our team. We will get back to you.
Regards,
Remya Premdas
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Hi,
Currently, the feature for D3D11Texture2D encoding is under development and the documentation for it is still a work in progress. We do not have a release version yet. We are working on improving interoperability and will provide it as API sooner or later.
If that answers your query, can we go ahead and close this case?
Regards,
Remya Premdas
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Hi,
Thanks for accepting our solution. If you need any additional information, please post a new question as this thread will no longer be monitored by Intel.
Regards,
Remya Premdas
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