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Hello,
I have a problem with the Intel Debugger : when developping a plugin for Maya, the Intel Debugger doesn't lauch. The VS project has specific line for the debugger in Project->Properties->Debugger->Command->"$(MAYA_64_DIR)\bin\maya.exe", and therefore, I suppose that the specifi configuration of the project doesn't launch the Intel Debugger.
To test the problem, I have used the ToneMapping example, wich can be debugged on a stand alone version, but not when debugged from Maya.
Do you know what I should do to lauch the Intel Debugger in such a configuration ?
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Hello,
When debugging from Maya, did you run your kernels on CPU or GPU ?
Does Maya run the OpenCL application in a different process ?
Thanks,
Oded
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Hello Oded,
First thank you for your answer.
I run the kernel on CPU.
As far as I can see from the Task Manager, Maya run the application in the same process Maya.exe. Besides, I can debug the C++ code of the plugin with Visual Studio by putting a breakpoint. But even if I go step by step to the line clEnqueueNDRangeKernel, the Intel Debugger doesn't take control.

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