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modelsim error when simulate : cannot load \eda\mentor\modelsim\convert_hex2ver.dll

Altera_Forum
Honored Contributor II
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I'm using Modelsim 6.6d starter edition. 

 

I've tried searching the forums here and the "web", but sadly all I found was a bunch of people saying to add Veriuser = "\eda\mentor\modelsim\convert_hex2ver.dll" in the modelsim.ini file or to remove it. 

I did both, added and removed the modelsim.ini file from my project folder, modified both the project one and the altera install folder's .ini for modelsim. 

 

Nothing works. It just keeps asking for "\eda\mentor\modelsim\convert_hex2ver.dll" because it can't find it. 

 

I'm not very sure what to do. I could simulate perfectly yesterday with an other project but now I can't with this new one. And it's doing next to nothing, too. Only a clock division module... ?!? 

 

Any ideas would be greatly appreciated. 

 

<<<*EDIT*<<< 

The exact full errors are: 

# ** Error: (vsim-3193) Load of "\eda\mentor\modelsim\convert_hex2ver.dll" failed: File not found.# ** Error: (vsim-PLI-3002) Failed to load PLI object file "\eda\mentor\modelsim\convert_hex2ver.dll". 

>>>*EDIT*>>>
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Altera_Forum
Honored Contributor II
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*bump* 

 

I'm pretty sure I can't be the only one with this or a similar error. Even Altera's knowledge base had a page on something similar... 

 

Any ideas, anyone ? 

 

Thanks!
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Altera_Forum
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can you post example code to reproduce the problem?

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Altera_Forum
Honored Contributor II
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Here is the problem module... 

 

`timescale 1ns/1ns module VGA_1 ( CLOCK_50, KEY, VGA_CLK, VGA_R, VGA_G, VGA_B, VGA_HS, VGA_VS, VGA_BLANK_N, VGA_SYNC_N ); input CLOCK_50; input KEY; wire CLOCK_50; wire KEY; output VGA_CLK; output VGA_R, VGA_B, VGA_G; output VGA_HS, VGA_VS, VGA_BLANK_N, VGA_SYNC_N; wire VGA_CLK; reg VGA_R = 8'd0; reg VGA_B = 8'd0; reg VGA_G = 8'd0; reg VGA_HS = 1'b1; reg VGA_VS = 1'b1; wire VGA_BLANK_N; reg VGA_SYNC_N = 1'b1; wire rst; assign rst = ~KEY; // 25 MHz clock generation reg clk_25M_cnt = 1'b0; reg clk_25M = 1'b0; assign VGA_CLK = clk_25M; always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin clk_25M_cnt <= 1'b0; clk_25M <= 1'b0; end else begin if(clk_25M_cnt) begin clk_25M_cnt <= 1'b0; clk_25M <= ~clk_25M; end else begin clk_25M_cnt <= 1'b1; end end end // Color output generation reg vga_state = 2'd0; always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin VGA_R <= 8'd1; VGA_G <= 8'd0; VGA_B <= 8'd0; end else begin if((VGA_R == 8'd0) || (VGA_R == 8'd255)) begin VGA_R <= 8'd0; if((VGA_G == 8'd0) || (VGA_G == 8'd255)) begin VGA_G <= 8'd0; if((VGA_B == 8'd0) || (VGA_B == 8'd255)) begin VGA_B <= 8'd0; VGA_R <= VGA_R + 8'd1; end else begin VGA_B <= VGA_B + 8'd1; end end else begin VGA_G <= VGA_G + 8'd1; end end else begin VGA_R <= VGA_R + 8'd1; end case (vga_state) 2'd0:begin vga_state <= vga_state + 2'd1; end 2'd1:begin vga_state <= vga_state + 2'd1; end 2'd2:begin vga_state <= vga_state + 2'd1; end 2'd3:begin vga_state <= vga_state + 2'd1; end default:begin vga_state <= 2'd0; end endcase end end // Blanking signal generation assign VGA_BLANK_N = (vga_blanking_h && vga_blanking_v); // Sync signal generation for horizontal reg vga_disp_cnt_h = 0; reg vga_blanking_h; // Horizontal counter always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin vga_disp_cnt_h <= 0; end else begin if(vga_disp_cnt_h == 1600) // 800 pixels begin vga_disp_cnt_h <= 0; end else begin vga_disp_cnt_h <= vga_disp_cnt_h + 12'd1; end end end // Horizontal sync always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin VGA_HS <= 1'b1; vga_blanking_h <= 1'b1; VGA_SYNC_N <= 1'b1; end else begin // Front porch (16 pixels) if(vga_disp_cnt_h >= 1568) // 784 pixels begin VGA_HS <= 1'b1; vga_blanking_h <= 1'b0; VGA_SYNC_N <= 1'b1; end // Horizontal sync (96 pixels) else if(vga_disp_cnt_h >= 1376) // 688 pixels begin VGA_HS <= 1'b0; vga_blanking_h <= 1'b0; VGA_SYNC_N <= 1'b1; end // Back porch (48 pixels) else if(vga_disp_cnt_h >= 1280) // 640 pixels begin VGA_HS <= 1'b1; vga_blanking_h <= 1'b0; VGA_SYNC_N <= 1'b1; end // Pixel dipsplay time (640 pixels) else if(vga_disp_cnt_h >= 0) // 0 pixels begin VGA_HS <= 1'b1; vga_blanking_h <= 1'b1; VGA_SYNC_N <= 1'b1; end end end // Sync signal generation for vertical reg vga_disp_cnt_v = 0; reg vga_blanking_v; // Vertical counter always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin vga_disp_cnt_v <= 0; end else begin if(vga_disp_cnt_v == 525) // 525 lines begin vga_disp_cnt_v <= 0; end else begin if(vga_disp_cnt_h == 1376) begin vga_disp_cnt_v <= vga_disp_cnt_v + 11'd1; end end end end // Vertical sync always @ (posedge CLOCK_50 or posedge rst) begin if(rst) begin VGA_VS <= 1'b1; vga_blanking_v <= 1'b1; end else begin // Front porch (10 lines) if(vga_blanking_v >= 515) // 515 lines begin VGA_VS <= 1'b1; vga_blanking_v <= 1'b0; end // Vertical sync (2 lines) else if(vga_blanking_v >= 513) // 513 lines begin VGA_VS <= 1'b0; vga_blanking_v <= 1'b0; end // Back porch (33 lines) else if(vga_blanking_v >= 480) // 480 lines begin VGA_VS <= 1'b1; vga_blanking_v <= 1'b0; end // Line dipsplay time (480 lines) else if(vga_blanking_v >= 0) // 0 lines begin VGA_VS <= 1'b1; vga_blanking_v <= 1'b1; end end end endmodule  

 

And the test bench for modelsim... 

 

`timescale 1ns/1ns module VGA_1_TB ( ); reg clk = 1'b0; reg KEY = 1'b0; wire VGA_CLK; wire VGA_R; wire VGA_B; wire VGA_G; wire VGA_HS; wire VGA_VS; wire VGA_BLANK_N; wire VGA_SYNC_N; VGA_1 u (clk, key, VGA_CLK, VGA_R, VGA_G, VGA_B, VGA_HS, VGA_VS, VGA_BLANK_N, VGA_SYNC_N); initial begin # 0 clk = 1'b0; end always begin # 5 clk = ~clk; end endmodule  

 

Basically, get the error I mentioned whenever I try to simulate. 

 

And now, when I try to simulate another project that used to be working, I get an error too. 

 

All went to **** overnight. It worked one evening and didn't the next morning... without any changes to my computer, OS, etc. 

 

Any help is greatly appreciated !
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Altera_Forum
Honored Contributor II
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*bump* 

 

Hmm... still no ideas... :(
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