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I'm facing a very hardcore CRASH on this Intel (R) HD Graphics 4000 driver.
The driver version is 10.18.10.5059.
I voluntarily help with bug fixes in Blender2.8 (3d modeling program).
This software uses OpenGL 3.3.
It creates and uses more than one OpenGL rendering context in order to compile and link shaders in multithread.
This works well on other drivers, but in this Intel driver there is a very difficult crash to analyze.
The steps to reproduce the crash are:
- config and use a program in a specific rendering context,
- delete it in any context,
- create the same program name (glCreateProgram) set the shaders and link (glLinkProgram) in another context,
- use it again in the initial context.
- CRASH!!!!
(Or just use Blender2.8).
I need the source code of the driver to understand what is happening and do a possible workaround in Blender.
I hope this access is not impossible.
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Not likely to happen.
Doc
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Even if it's not possible, someone with the source code could test and tell me what's going on.
Crashes must be fixed, they indicate a failure of some developer, it is a result of a memory access violation.
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