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Recently I made a RPG game using RPG Maker MV and I found out that I can export it to
Android via Intel XDK. However, when I try to simulate I get the same error message saying that
a specific audio file couldn't be loaded. This is strange because the audio file is in the www folder.
I don't know why this happens, does the m4as have to be in a specific Hz? I know m4as work
with Intel xdk as before I completed my game I made a test project just to see if I could export
It to android and it worked. The difference is that in my game I've added custom exterior audio files
and in my test project I just used the files that are default.
Please help. :(
- Tags:
- HTML5
- Intel® XDK
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See the simulate tab limitations > https://software.intel.com/en-us/xdk/docs/intel-xdk-simulator-limitations <
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