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Non-uniform texture when reconstructing white wall - r200

Finfa811
Novice
569 Views

Hi all,

I'm using r200 camera to reconstruct a wall, and I'm having problems in texture acquisition. The wall is not reconstructed as it should be, i.e. with an uniform white color. I attach a capture to show the issue:

Why is this so?

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jb455
Valued Contributor II
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Is the wall consistently lit? Try adding the following to your bit where you set config.startScan=true :

device.SetColorAutoExposure(false);
device.SetColorAutoWhiteBalance(false);

 

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samontab
Valued Contributor II
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James is right, exposure should be manual, not automatic since you want the colours to be as similar as possible. But that's just one part of the entire thing. Blending is the other.

Blending does not look very nice in this case. You can see sharp edges between the different images, which should not be the case, although I don't know how sophisticated their blending algorithm is. You can always do it yourself for full control though.

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