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Hi guys!
Has anyone tried to implement a project which would be able to use Realsense Depth data with the OpenGL's z-buffer to achieve occlusion effects in Augmented reality?
Something like that:
https://www.youtube.com/watch?v=nY_EjSBCSRk
I want to know what is the methodology behind it.Right now I am using a texture in OpenGL to display my RGB Camera stream and I render virtual content on top of markers.
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