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Occlusion for Augmented Reality using OpenGL and z-buffer

Marios_B_
Beginner
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Hi guys!

Has anyone tried to implement a project which would be able to use Realsense Depth data with the OpenGL's z-buffer to achieve occlusion effects in Augmented reality?

Something like that:

https://www.youtube.com/watch?v=nY_EjSBCSRk

I want to know what is the methodology behind it.Right now I am using a texture in OpenGL to display my RGB Camera stream and I render virtual content on top of markers.

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