- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hey everyone,
I built a RealSense game demo for Intel's RealSense App Challenge last year, and I'd like to host it on the web via Unity's WebGL exporter for anyone with a RealSense to enjoy. I can build to WebGL and the game runs, but the RealSense (F200 version) doesn't get activated and turn on in the WebGL build.
I saw that Webcams are now enabled in Unity 5.3, so is there a way for me to enable the RealSense as well? Hopefully it's just a matter of sending it the signal to activate? Pretty noob on this peripheral stuff, especially in WebGL, so any help would be appreciated!
Link Copied
1 Reply
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
As an update, It seems the issue is that Unity WebGL does not detect the RealSense DLL. I get this message in the browser console:
DllNotFoundException: Unable to load DLL 'libpxccpp2c': The specified module could not be found.
Is there a way to incorporate this DLL or use [DllImport ("libpxccpp2c")] somehow? It's worth noting that I can pull the RGB or depth feeds as webcam feeds via WebCamTexture, but the camera obviously isn't passing this data to my code since the DLL isn't found.
Thanks!

Reply
Topic Options
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page